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Last Stand

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Re: Last Stand

Postby jpsuchecki » May 26th, 2012, 4:09 am

Map update on status

1X up!
GM Lost Worlds (Wiki), TI3 Anyone, Small Worlds, Last Stand (Vassal)
Mentak TI3 Anyone (Vassal) 2ndish
N'orr Zero-1 (Vassal) In progress
Hacan Redemption (Wiki) Ended
Yin Asymmetric Galaxy (Vassal) Ended
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Re: Last Stand

Postby TunaDude » May 27th, 2012, 4:04 am

Sorry I swear I posted this a couple of days ago. I take Leadership.
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Re: Last Stand

Postby jpsuchecki » May 28th, 2012, 3:08 am

XXcha to choose Strategy and l1z1x to start the round
GM Lost Worlds (Wiki), TI3 Anyone, Small Worlds, Last Stand (Vassal)
Mentak TI3 Anyone (Vassal) 2ndish
N'orr Zero-1 (Vassal) In progress
Hacan Redemption (Wiki) Ended
Yin Asymmetric Galaxy (Vassal) Ended
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Re: Last Stand

Postby JohnnyCwtb » May 29th, 2012, 11:13 am

I'll take Assembly.

L1Z1X up
The XXCHA - Last Stand
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Re: Last Stand

Postby TunaDude » May 30th, 2012, 11:31 am

2/4/2-5/2/0

Hercalor Timat System

Send in Dreadnought, Carrier, 3 GF 1 Fighter, Scientist and PDS all from Industrex system.

Causalty order:
Fighter
Dreadnought X2
Carrier

Invade Tiamat if successful space combat, land all troops, scientist and PDS.

2/4/1-5/2/0

SPACE BATTLE AND XXCHA UP!
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Re: Last Stand

Postby JohnnyCwtb » May 30th, 2012, 2:24 pm

1/3/1-0/3/0

Xxcha activate the Centari/Gral system.

They move in with the Dread (with GF) and Carrier (with 2PDS, 1GF, 3FF) from the Vefut II system, and the Dread in my HS picks up an Admiral from HS, and then picks up a GF on it's way through Vefut II and moves in as well.

Invasion combat @ Centauri if Carrier and Dread w/Admiral survive.

For first round:
L1Z1X Dread hit @6
Cruiser hit @7
Destroyers hit @9

Hit order:
Fighters
Dread w/o Admiral
Dread w/ Admiral
Carrier

1/3/0-0/3/0

SPACE BATTLE AND JOLNAR UP
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Re: Last Stand

Postby jpsuchecki » May 31st, 2012, 3:58 pm

Hacan/l1z1x battle

Prefight

Hacan
pds 10.8 two hits

attacker
carrier 1- miss
dn@4 8 hit

defender
carrier 3 miss
cruiser 5 miss

round 2

attacker
carrier-8 miss
dn@4-3 miss

defender
cruiser 7 hit

round 3
attacker
carrier 2

defender
cruiser 1

round 4
attacker
carrier 1

defender
cruiser 1

round 5
attacker
carrier 10-1 hit

defender
cruiser 8=1 hit

scientist 7 (friendly planet)

gen synth 5,6,8

l1z1x/xxcha battle

prefight
defender afb 2,5,8,8- 2 hits

battle
attacker
dnx3 3,9,8 - 2 hits
carrier 6 miss

defender
cruiser@7-8 1 hit
ddx2@9-3,4
dn@5-5 1 hit

Battle pending on 1x decision for causalities.

Jolnar up!

Interesting rolls. On another note, my small worlds game needs a stand in player to play the Hacan. They are in round six so there isn't much play left. I just want these guys to be able to finish. Is anyone here interested? If you want to see whats going on, just click on the small worlds forum.
GM Lost Worlds (Wiki), TI3 Anyone, Small Worlds, Last Stand (Vassal)
Mentak TI3 Anyone (Vassal) 2ndish
N'orr Zero-1 (Vassal) In progress
Hacan Redemption (Wiki) Ended
Yin Asymmetric Galaxy (Vassal) Ended
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Re: Last Stand

Postby piperman19 » May 31st, 2012, 7:50 pm

Prefight I deal 1 hit to the carrier from my mercenary
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Re: Last Stand

Postby donkcheson » May 31st, 2012, 11:16 pm

activate vega system

fire 3 pds and 1 merc as a pds
sending in dread with admiral from wellon, carrier from wellon with 3 gf will pick up 2gf in faunus and 1 fighter, send carrier and cruiser from HS carrier in hs will grab 2 fighter from faunus (leaving just the carrier in faunus)

pds 4@7
carriers 2@10
fighters 7@10
dread 2@5 due to admiral
cruiser1@7

casualties sent via pm

after first round I may play an action card
instructions for ground invasion pending space battle
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Re: Last Stand

Postby piperman19 » June 1st, 2012, 12:51 am

doesn't that change the dice rolls? his carrier never gets to fire.
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Re: Last Stand

Postby Adder007USA » June 1st, 2012, 1:19 am

I'll respond with my orders after I see how the PDS fire goes
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Re: Last Stand

Postby donkcheson » June 1st, 2012, 6:24 am

donkcheson wrote:activate vega system

fire 3 pds and 1 merc as a pds
sending in dread with admiral from wellon, carrier from wellon with 3 gf will pick up 2gf in faunus and 1 fighter, send carrier and cruiser from HS carrier in hs will grab 2 fighter from faunus (leaving just the carrier in faunus)

pds 4@7
carriers 2@10
fighters 7@10
dread 2@5 due to admiral
cruiser1@7

casualties sent via pm

after first round I may play an action card
instructions for ground invasion pending space battle


sorry dread @6
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Re: Last Stand

Postby jpsuchecki » June 1st, 2012, 8:55 pm

jolnar pds fire-5,5,2,9 1 hit

Hacan, your merc was not participating in space battle. it was on the ground.

1x still waiting on a causality list.
GM Lost Worlds (Wiki), TI3 Anyone, Small Worlds, Last Stand (Vassal)
Mentak TI3 Anyone (Vassal) 2ndish
N'orr Zero-1 (Vassal) In progress
Hacan Redemption (Wiki) Ended
Yin Asymmetric Galaxy (Vassal) Ended
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Re: Last Stand

Postby Adder007USA » June 2nd, 2012, 2:33 am

N'orr will take the pds hit on the war sun. Due to the admiral, can't retreat, will take first battle hit on the cruiser, then on the war sun. No action cards to play at this momment
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Re: Last Stand

Postby TunaDude » June 3rd, 2012, 1:30 am

It's been so long I forgot about Deep space cannons :(, anyway I will send the scientist to the home planet. Apply hit on carrier and damage one dreadnought for the other battle.
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