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Re: Last Stand

PostPosted: May 26th, 2012, 4:09 am
by jpsuchecki
Map update on status

1X up!

Re: Last Stand

PostPosted: May 27th, 2012, 4:04 am
by TunaDude
Sorry I swear I posted this a couple of days ago. I take Leadership.

Re: Last Stand

PostPosted: May 28th, 2012, 3:08 am
by jpsuchecki
XXcha to choose Strategy and l1z1x to start the round

Re: Last Stand

PostPosted: May 29th, 2012, 11:13 am
by JohnnyCwtb
I'll take Assembly.

L1Z1X up

Re: Last Stand

PostPosted: May 30th, 2012, 11:31 am
by TunaDude
2/4/2-5/2/0

Hercalor Timat System

Send in Dreadnought, Carrier, 3 GF 1 Fighter, Scientist and PDS all from Industrex system.

Causalty order:
Fighter
Dreadnought X2
Carrier

Invade Tiamat if successful space combat, land all troops, scientist and PDS.

2/4/1-5/2/0

SPACE BATTLE AND XXCHA UP!

Re: Last Stand

PostPosted: May 30th, 2012, 2:24 pm
by JohnnyCwtb
1/3/1-0/3/0

Xxcha activate the Centari/Gral system.

They move in with the Dread (with GF) and Carrier (with 2PDS, 1GF, 3FF) from the Vefut II system, and the Dread in my HS picks up an Admiral from HS, and then picks up a GF on it's way through Vefut II and moves in as well.

Invasion combat @ Centauri if Carrier and Dread w/Admiral survive.

For first round:
L1Z1X Dread hit @6
Cruiser hit @7
Destroyers hit @9

Hit order:
Fighters
Dread w/o Admiral
Dread w/ Admiral
Carrier

1/3/0-0/3/0

SPACE BATTLE AND JOLNAR UP

Re: Last Stand

PostPosted: May 31st, 2012, 3:58 pm
by jpsuchecki
Hacan/l1z1x battle

Prefight

Hacan
pds 10.8 two hits

attacker
carrier 1- miss
dn@4 8 hit

defender
carrier 3 miss
cruiser 5 miss

round 2

attacker
carrier-8 miss
dn@4-3 miss

defender
cruiser 7 hit

round 3
attacker
carrier 2

defender
cruiser 1

round 4
attacker
carrier 1

defender
cruiser 1

round 5
attacker
carrier 10-1 hit

defender
cruiser 8=1 hit

scientist 7 (friendly planet)

gen synth 5,6,8

l1z1x/xxcha battle

prefight
defender afb 2,5,8,8- 2 hits

battle
attacker
dnx3 3,9,8 - 2 hits
carrier 6 miss

defender
cruiser@7-8 1 hit
ddx2@9-3,4
dn@5-5 1 hit

Battle pending on 1x decision for causalities.

Jolnar up!

Interesting rolls. On another note, my small worlds game needs a stand in player to play the Hacan. They are in round six so there isn't much play left. I just want these guys to be able to finish. Is anyone here interested? If you want to see whats going on, just click on the small worlds forum.

Re: Last Stand

PostPosted: May 31st, 2012, 7:50 pm
by piperman19
Prefight I deal 1 hit to the carrier from my mercenary

Re: Last Stand

PostPosted: May 31st, 2012, 11:16 pm
by donkcheson
activate vega system

fire 3 pds and 1 merc as a pds
sending in dread with admiral from wellon, carrier from wellon with 3 gf will pick up 2gf in faunus and 1 fighter, send carrier and cruiser from HS carrier in hs will grab 2 fighter from faunus (leaving just the carrier in faunus)

pds 4@7
carriers 2@10
fighters 7@10
dread 2@5 due to admiral
cruiser1@7

casualties sent via pm

after first round I may play an action card
instructions for ground invasion pending space battle

Re: Last Stand

PostPosted: June 1st, 2012, 12:51 am
by piperman19
doesn't that change the dice rolls? his carrier never gets to fire.

Re: Last Stand

PostPosted: June 1st, 2012, 1:19 am
by Adder007USA
I'll respond with my orders after I see how the PDS fire goes

Re: Last Stand

PostPosted: June 1st, 2012, 6:24 am
by donkcheson
donkcheson wrote:activate vega system

fire 3 pds and 1 merc as a pds
sending in dread with admiral from wellon, carrier from wellon with 3 gf will pick up 2gf in faunus and 1 fighter, send carrier and cruiser from HS carrier in hs will grab 2 fighter from faunus (leaving just the carrier in faunus)

pds 4@7
carriers 2@10
fighters 7@10
dread 2@5 due to admiral
cruiser1@7

casualties sent via pm

after first round I may play an action card
instructions for ground invasion pending space battle


sorry dread @6

Re: Last Stand

PostPosted: June 1st, 2012, 8:55 pm
by jpsuchecki
jolnar pds fire-5,5,2,9 1 hit

Hacan, your merc was not participating in space battle. it was on the ground.

1x still waiting on a causality list.

Re: Last Stand

PostPosted: June 2nd, 2012, 2:33 am
by Adder007USA
N'orr will take the pds hit on the war sun. Due to the admiral, can't retreat, will take first battle hit on the cruiser, then on the war sun. No action cards to play at this momment

Re: Last Stand

PostPosted: June 3rd, 2012, 1:30 am
by TunaDude
It's been so long I forgot about Deep space cannons :(, anyway I will send the scientist to the home planet. Apply hit on carrier and damage one dreadnought for the other battle.