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Twillight Imperium Game 1: Is anybody out there?

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Re: Twillight Imperium Game 1: Is anybody out there?

Postby brunoreturns » May 25th, 2012, 10:57 pm

The only restriction is that you are not allowed to activate a system that contains 1X units. (I believe that is the wording.)

You can fire PDS with DSC. You could also invade a system that has no units in it.
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Re: Twillight Imperium Game 1: Is anybody out there?

Postby bluemoon » May 26th, 2012, 12:08 am

Hacan Turn

Hacan CC-TAP: 1/4/1 - 1/5/0

Activate Imperial Strategy
3 techs of same color revealed
Gain 2 VP

Hacan CC-TAP: 1/4/1 - 1/5/0

Secondaries open
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Re: Twillight Imperium Game 1: Is anybody out there?

Postby brunoreturns » May 26th, 2012, 2:58 am

Imperial Secondary

Sol CC-TAP: 1/4/3 - 7/1/0

No CC cost due to AC
Build 2 DN 5+5=10
Exhaust Jond 4, Sarween 1, 5 TG

Sol CC-TAP: 1/4/3 - 2/1/0

L1z1x Up
Last edited by brunoreturns on May 26th, 2012, 3:04 am, edited 1 time in total.
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Re: Twillight Imperium Game 1: Is anybody out there?

Postby brunoreturns » May 26th, 2012, 3:03 am

Just noticed that my last action got lost somehow. (Racial ability 2GF on a planet)

Redid that action in this log.
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Re: Twillight Imperium Game 1: Is anybody out there?

Postby rpthomps » May 26th, 2012, 11:25 am

Then I am going to take some pot shots at l1 with my pds. Rolling later.
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Re: Twillight Imperium Game 1: Is anybody out there?

Postby brunoreturns » May 26th, 2012, 12:29 pm

wuluk and bluemoon: Here is the link for the rolling area

http://boardgamegeek.com/thread/777450/ ... -there-vas
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Re: Twillight Imperium Game 1: Is anybody out there?

Postby rpthomps » May 26th, 2012, 2:42 pm

Miss with the PDS.
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Re: Twillight Imperium Game 1: Is anybody out there?

Postby wuluk » May 26th, 2012, 2:56 pm

I browsed few pages before and it looks Sumerian is a planet, is that true? I guess PDS fire from that planet makes sense now.

L1z1x turn:

CC-TAP: 3/4/2-9/2/0

Use Imperial second, don't pay due to Initiative. Build 6GF(3), 1DN(4), 1CA(2) in HS. Pay with Sarween(1), Null(5), 3TG(3).

CC-TAP: 3/4/2-6/2/0

Activate Lesab, and move units there. Leave only 2 GF on HS.

CC-TAP: 3/4/1-6/2/0

That makes Sol up, I think?

PS: do we play with Refineries/Colonies? In that case I would build Refinery on Lesab, and DD instead of CA in HS.
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Re: Twillight Imperium Game 1: Is anybody out there?

Postby brunoreturns » May 26th, 2012, 3:25 pm

Yeah. We were using core rules, since Ryan only has the base game. But, I was using FFG's published pre-generated maps which include stuff from Shards (like trade stations). So, we are ignoring refresh abilities and treating the trade station like a planet.

Sorry.

No to the refineries. Again, not a core rule.

I'll take my move in a couple of hours.

Edit: Just looked at the rolling area. A 0 is actually a 10 Ryan, so that was a hit. I'll damage the dread in my log unless there are objections.
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Re: Twillight Imperium Game 1: Is anybody out there?

Postby brunoreturns » May 26th, 2012, 4:52 pm

wuluk, I think that you exceeded your carrying capacity.

2 FF, 2 PDS, 2 GF in the carrier
1 GF in the dread, 1 GF in the CA

So, 4 GF total, but you moved 5. I think you need to choose to leave something behind.

I am using Political this turn anyways, so I will go ahead with my action. You can correct this later.

Sol CC-TAP: 1/4/3 - 2/1/0

Action: Strategic
Activate Political
Revealed Card: Technology Committee Investigation
+3 AC, +1 CC
No reason to wait for setting the next political action, so I will look at the next 3 PC as well

Sol CC-TAP: 1/5/3 - 2/4/0

Who had political last? Ryan, I think. Trying to keep me from getting 5 techs?
Well, since Tech has already been played, I don't see any reason that anyone would vote against this, but we still have to vote.

Voting order:
N'Orr 3 votes
Sol 1 vote
Hacan 1 vote
1X 1 vote
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Re: Twillight Imperium Game 1: Is anybody out there?

Postby wuluk » May 26th, 2012, 5:25 pm

Sorry, I had to forgot about PDS or FF. Move only 4 GF then, leave 3 in HS.

L1z1x will be voting for.
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Re: Twillight Imperium Game 1: Is anybody out there?

Postby rpthomps » May 26th, 2012, 11:19 pm

brunoreturns wrote:Yeah. We were using core rules, since Ryan only has the base game. But, I was using FFG's published pre-generated maps which include stuff from Shards (like trade stations). So, we are ignoring refresh abilities and treating the trade station like a planet.

Sorry.

No to the refineries. Again, not a core rule.

I'll take my move in a couple of hours.

Edit: Just looked at the rolling area. A 0 is actually a 10 Ryan, so that was a hit. I'll damage the dread in my log unless there are objections.


It's not a 0 that was rolled but the number of successes. I don't know why I did it like that but if you expand the roll tree you will see the roll was actually a 1. :( The N'Orr are just practicing for later anyways
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Re: Twillight Imperium Game 1: Is anybody out there?

Postby rpthomps » May 26th, 2012, 11:29 pm

snick snick...the N'orr object to such aggresive language by the Sol ambassador. Particularly, since we have been such pleasant neighbours. The N'Orr have no intention of leaving the humans in the dark ages and resent any such comment. We vote against this for this reason. Also, we have not failed to notice your capture of ancient Mecatol. What are your plans for this priceless world and your timeline for departure? snick snick
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Re: Twillight Imperium Game 1: Is anybody out there?

Postby brunoreturns » May 27th, 2012, 3:47 am

Federation sensors have been monitoring the rapid expansion of the L1z1x through the galaxy, assimilating planets that should rightfully have been claimed by Sardak N'Orr and by Hacan. We are not about to let them overtake the center of galactic politics and thus plan to protect Mecatol Rex as the last defenders of true freedom in the galaxy.

N'Orr Up
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Re: Twillight Imperium Game 1: Is anybody out there?

Postby wuluk » May 27th, 2012, 7:58 am

Technology Committee Investigation agenda

Voting order:
N'Orr 3 votes - AGAINST
Sol 1 vote - ?
Hacan 1 vote - ?
1X 1 vote - FOR

Sol and Hacan up to vote
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