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Re: Twillight Imperium Game 1: Is anybody out there?

PostPosted: June 3rd, 2012, 11:12 pm
by rpthomps
Hmm...that's unfortunate.

Re: Twillight Imperium Game 1: Is anybody out there?

PostPosted: June 3rd, 2012, 11:19 pm
by rpthomps
N'ORR BEGIN TURN

CC-TAP:2/3/1-0/5/0

Action: Diplomacy
I choose L1ZIX Mindnet

CC-TAP:2/3/1-0/5/0

N'ORR END TURN

HACAN UP

Re: Twillight Imperium Game 1: Is anybody out there?

PostPosted: June 4th, 2012, 1:38 am
by bluemoon
Hacan CC-TAP: 1/5/3 - 1/5/0

Diplomacy Secondary
Refresh Hope's End, Perimiter

Hacan CC-TAP: 0/5/3 - 1/5/0

Action: Tactical
Activate Hope's End
Carrier from Hope's End moves into Rigel system to pick up scientist, then moves back
Move CA, DD from HS with Diplomat
Land Scientist, Diplomat on planet
Build SD (cost 2)
Exhaust Perimiter

Hacan CC-TAP: 0/5/2 - 1/5/0

Quota has been reached again, please delete old attachments

L1z1x turn

Re: Twillight Imperium Game 1: Is anybody out there?

PostPosted: June 4th, 2012, 2:56 am
by brunoreturns
Sol CC-TAP: 1/6/4 - 2/7/0

Execute Diplomacy Secondary (no CC cost - Initiative)
Refresh Bereg, Tequ'Ran

Sol CC-TAP: 1/6/4 - 2/7/0

L1z1x Up

Re: Twillight Imperium Game 1: Is anybody out there?

PostPosted: June 4th, 2012, 3:48 pm
by wuluk
L1z1x

CC-TAP: 1/5/2 - 0/4/0

Use Diplomacy, tap Zohbat and Ashtroth.

CC-TAP: 0/5/2 - 0/4/0

Tactical action in Ashtroth sector.

CC-TAP: 0/5/1 - 0/4/0

Sol turn

Re: Twillight Imperium Game 1: Is anybody out there?

PostPosted: June 5th, 2012, 2:11 am
by brunoreturns
Sol CC-TAP: 1/6/4 - 2/7/0

Activate Mecatol Rex
Move DN from El'Nath

Sol CC-TAP: 1/6/3 - 2/7/0

N'Orr Up

Re: Twillight Imperium Game 1: Is anybody out there?

PostPosted: June 5th, 2012, 12:42 pm
by wuluk
L1z1x will fire their new space cannons at usurper's ships polluting the sky over sacred Mecatol Rex.

As soon as they figure out how to roll a dice...

Re: Twillight Imperium Game 1: Is anybody out there?

PostPosted: June 5th, 2012, 1:32 pm
by brunoreturns
Grrr.... Forgot you could do that.

I will assign any hits to the 2 dreads (non-Admiral one first)

Re: Twillight Imperium Game 1: Is anybody out there?

PostPosted: June 5th, 2012, 2:27 pm
by wuluk
L1z1x encourage Norr to fire as well ;)

Re: Twillight Imperium Game 1: Is anybody out there?

PostPosted: June 5th, 2012, 4:16 pm
by wuluk
Both missed. L1z1x reinstalls space dock software.

N'Orr Up

Re: Twillight Imperium Game 1: Is anybody out there?

PostPosted: June 5th, 2012, 11:17 pm
by rpthomps
snick snick...fire!...snick snick...

fire pds at sol fleet around mecatol. Hit!

http://boardgamegeek.com/article/9323493#9323493

Re: Twillight Imperium Game 1: Is anybody out there?

PostPosted: June 5th, 2012, 11:24 pm
by rpthomps
N'ORR BEGIN TURN

CC-TAP:2/3/1-0/5/0

action: tactical

Activate HS - build War Sun
Exhaust: Tren-Lak(1),Quinarra(3),QUCEN'N(1),SUMERIAN(2),VEFUT II(2), ARCTURUS(1),MIRAGE(1), SARWEEN TOOLS(1)=12

CC-TAP:2/3/0-0/5/0

N'ORR END TURN

Re: Twillight Imperium Game 1: Is anybody out there?

PostPosted: June 6th, 2012, 1:53 am
by bluemoon
rpthomps, the log that you posted was sol's last log file

Re: Twillight Imperium Game 1: Is anybody out there?

PostPosted: June 6th, 2012, 4:04 pm
by rpthomps
oh....here it is

Re: Twillight Imperium Game 1: Is anybody out there?

PostPosted: June 7th, 2012, 2:08 am
by bluemoon
Hacan CC-TAP: 0/5/2 - 1/5/0

Action: Tactical
Activate Mehar Xull
Move DN, CA, DD, General from HS, CA from Perimiter, CV, 2FF, 2 GF from Rigel
Initiate Space Battle w/ L1z1x

Hacan CC-TAP: 0/5/1 - 1/5/0

I will wait for battle orders from 1X before initiating rolling.