Ok, I misunderstood what you were trying to do.
Instead what you can do is assign different types of counters to game piece
layers and then hide particular layers.
This is probably the easiest approach, although pieces on different layers
won't stack. So that may not work for markers.
In that case you may need to do something more complicated with traits and
key commands to have selective hiding.
On Mon, Apr 22, 2019, 5:37 PM Angel0616
wrote:
> Thanks for the reply.
>
> I don't think masking is not what I need though.
>
> Looking for a way to hide all counters of a specific type.
>
> Ideally set a key command that would hide, for example, all markers.
>
>
> Ang
>
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