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HOW DOES E-MAIL PLAY WORK?

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HOW DOES E-MAIL PLAY WORK?

Postby xlegion » November 1st, 2008, 3:18 am

I'm trying to learn how e-mail play works, not live play.

I loaded up the module for 'Washington's War' and set up an email game to play theoretically by myself first so I could understand how it all works before trying play with a friend. Here is what happened and maybe somebody out there can tell me what I'm doing wrong.

1.) Module loaded up OK

2.) Was able to see the 'card' 'pieces' board etc....and actually do a move. I started as the British player

3.) I turned on the log file while moving.

4.) I then saved the game with a unique name

5.) I closed down vassal

6.) I then reloaded the game as if I was the American player.

7.) I could still 'see' all of the pieces, and stuff but the trouble was I could still see all of the British players cards. There was a button at the top for "British Hand" but the American Hand button looked like it could not be pressed. (It couldn't)

What am I doing wrong here??

Any help appreciated.
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HOW DOES E-MAIL PLAY WORK?

Postby Brent Easton » November 1st, 2008, 3:23 am

6.) I then reloaded the game as if I was the American player.

7.) I could still 'see' all of the pieces, and stuff but the trouble was I
could still see all of the British players cards. There was a button at
the top for "British Hand" but the American Hand button looked like it
could not be pressed. (It couldn't)

What am I doing wrong here??

Any help appreciated.

'Hidden' stuff depends on the password you set in the preferences. When you reload the game, your password is exactly the same, so Vassal assumes you are the British player. It would work for another player because they would have a different password.

When testing 'sides' you need to change the password, then load the log file.

B.


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Postby xlegion » November 1st, 2008, 4:22 am

Where do I set the second password? That is pretending that I am the second player? Don't you just load up the file? Or do you start a 'new' game as the American Player. I'm confused here. Where in the procedure do you set a new password?
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HOW DOES E-MAIL PLAY WORK?

Postby Brent Easton » November 1st, 2008, 4:40 am

Where do I set the second password? That is pretending that I am the
second player? Don't you just load up the file? Or do you start a 'new'
game as the American Player. I'm confused here. Where in the procedure do
you set a new password?

Set your password to password1

Start a new game as the American Player

Start a log file and make the American player moves

close the log file

Now we have to pretend to be the British player, so change your password from password1 to password2

open the log file and you will get the option to select the British side

replay the logfile

start a new log file and make the British moves

close the loggile

Now we have to go back to being the American player, so change you password from password2 (The British players password) back to password1 (The American players password)

Open the logfile and you will automatically be the American player, since you have set the American Players password.

And so on...


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HOW DOES E-MAIL PLAY WORK?

Postby uckelman » November 1st, 2008, 7:52 am

Thus spake "Brent Easton":
6.) I then reloaded the game as if I was the American player.

7.) I could still 'see' all of the pieces, and stuff but the trouble was I
could still see all of the British players cards. There was a button at
the top for "British Hand" but the American Hand button looked like it
could not be pressed. (It couldn't)

What am I doing wrong here??

Any help appreciated.

'Hidden' stuff depends on the password you set in the preferences. When you r
eload the game, your password is exactly the same, so Vassal assumes you are
the British player. It would work for another player because they would have
a different password.

When testing 'sides' you need to change the password, then load the log file.

B.

NB: I'm convinced now that we should change this for 3.2, as it seems to
cause no end of confusion for people. It's not hard to imagine both
players having 'panzer' as their password...

--
J.

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HOW DOES E-MAIL PLAY WORK?

Postby Brent Easton » November 1st, 2008, 8:05 am

NB: I'm convinced now that we should change this for 3.2, as it seems to
cause no end of confusion for people. It's not hard to imagine both
players having 'panzer' as their password...

What should sides be keyed on?


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WHERE DO YOU CHANGE PASSWORD?

Postby xlegion » November 1st, 2008, 11:14 am

Thank you for the detailed method on how to do an email turn. But, I'm afraid your instructions leave something rather important out. That is: WHERE AND HOW do you change your password? I followed your instructions very carefully but no where in the instructions does it show HOW to change the password. My steps.

1.) I started the game as American

2.) Opened the Log file

3.) Began playing

NO WHERE DID THE PROGRAM ASK FOR A PASSWORD and I don't know where you set this.

This is strange because before when I set up my very first game I recall it asking for a password

Comments for a newbie???
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HOW DOES E-MAIL PLAY WORK?

Postby timpelican » November 1st, 2008, 11:26 am

xlegion wrote:
Thank you for the detailed method on how to do an email turn. But,
I'm afraid your instructions leave something rather important out.
That is: WHERE AND HOW do you change your password? I followed your
instructions very carefully but no where in the instructions does it
show HOW to change the password. My steps.

1.) I started the game as American

You need to change the password at this step before you open the log file.

2.) Opened the Log file

3.) Began playing

NO WHERE DID THE PROGRAM ASK FOR A PASSWORD and I don't know where
you set this.

File, Preferences, then go to the 'Personal' tab and change the password.

Regards,
Tim.

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Postby xlegion » November 1st, 2008, 12:17 pm

OK, I'm afraid I'm still lost because when I go to do the British move, I don't see any of the American markers on the board. Here is what I'm doing.

1.) Start the game as American

2.) I password the American turn

3.) I start the log file

4.) I place the markers

5.) I end the log file

6.) Save the turn

7.) Start A NEW GAME as BRITISH

8.) Password the game

9.) load the file that I named in step 6

10.) I can move counters and such as British but I don't see any of the American markers placed. Why?
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Postby mehrunes » November 1st, 2008, 12:43 pm

Isn't it easier to run two instances of Vassal? :shock:
Apologize my bad english - I'm not a native speaker. ;)
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Postby IrishBouzouki » November 1st, 2008, 2:06 pm

I am glad you asked this because I would have never guessed that is how you change sides even between different playings of the same game (I am only just now delving into my first CDG game ever in 35-40 years of wargaming).

Maybe obvious - but... are you stepping through the logfile when you open it to see the moves recorded by the other side?

xlegion wrote:OK, I'm afraid I'm still lost because when I go to do the British move, I don't see any of the American markers on the board. Here is what I'm doing.

1.) Start the game as American

2.) I password the American turn

3.) I start the log file

4.) I place the markers

5.) I end the log file

6.) Save the turn

7.) Start A NEW GAME as BRITISH

8.) Password the game

9.) load the file that I named in step 6

10.) I can move counters and such as British but I don't see any of the American markers placed. Why?
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Postby Brigz » November 1st, 2008, 4:33 pm

xlegion,

I don't see the Washington's War module listed on the Vassal module page. Did you design this module yourself? If you did, did you assign masked traits to any of the counters? If units are masked (hidden) by one player then the opposing player, when using a different password, won't be able to see those counters.
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HOW DOES E-MAIL PLAY WORK?

Postby uckelman » November 1st, 2008, 4:58 pm

Thus spake "Brent Easton":
NB: I'm convinced now that we should change this for 3.2, as it seems to
cause no end of confusion for people. It's not hard to imagine both
players having 'panzer' as their password...

What should sides be keyed on?

Username and password hash. What we're missing right now is the username
part.

--
J.

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HOW DOES E-MAIL PLAY WORK?

Postby uckelman » November 1st, 2008, 5:42 pm

Thus spake Joel Uckelman:
Thus spake "Brent Easton":
NB: I'm convinced now that we should change this for 3.2, as it seems to
cause no end of confusion for people. It's not hard to imagine both
players having 'panzer' as their password...

What should sides be keyed on?

Username and password hash. What we're missing right now is the username
part.

It would also help if we had a login diaog where we asked users for
an identity-password combo when loading a game. My understanding is that
a large part of the problem right now is caused by users not knowing under
what password they're presently logged in, so making that explicit for
them would help.

(Note that I'm not saying that users should always be prompted for their
password, as we're not trying to secure the account against others,
just that the user be presented with something like a list of available
identities at start.)

--
J.

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HOW DOES E-MAIL PLAY WORK?

Postby Brent Easton » November 1st, 2008, 7:18 pm

I am glad you asked this because I would have never guessed that is how
you change sides even between different playings of the same game (I am
only just now delving into my first CDG game ever in 35-40 years of
wargaming).

You only have to do change your password if you want to play both sides of the SAME game. Normally, you never have to worry about this.

B.


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