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VASSAL 3D

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VASSAL 3D

Postby uckelman » November 25th, 2008, 7:20 pm

Thus spake "ghoust":
I have thought about a 3d view some time ago. With the already present vassa
l code it is not that complex to have a new gamepiece representing the 3d mod
el, position and everything else is already defined in the current game.
It should be absolutely easy to accomplish a 'display only' 3d view on the st
d. vassal code with just a hand of custom classes.

I suspect that this would not be as easy as you think.

What one would need (for the read only part):
a 3d view
a camera object with perhaps some customizations vor ortho projection or free
move
a gamepiece with a storage to a 3d mesh/texture definition of your model your
renderer can cope with, with some options to just take the 2d image and use
this on (a cube, a flat card, an upright card), if none is defined the std. 2
d piece should be drawn on the ground.
some code (for handling collision, placing pieces on top of each other, etc.)
which comes for free in jmonkey and similar renedering packages

If anybody wants to start this I can give a hand and some tips on how get thi
s rolling and to attach perhaps jmonkey3d or a similar package to this.

How familiar are you with Java 3D packages? Can you comment on the advantages
and disadvantages of using something like jMonkey versus JOGL directly?

--
J.

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uckelman
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VASSAL 3D

Postby uckelman » November 25th, 2008, 8:21 pm

Thus spake "Molokai":
I can still take a look, if you want. I might be able to work some things ou
t at least.

Something which would be truly helpful right now is if you could round up
all of the bugs people have reported in the forum which both (1) exist in
the current development build, and (2) do not have a corresponding entry
in the bug tracker.

--
J.

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New to Vassal but not 3d

Postby benshelmars » December 2nd, 2008, 4:25 am

I am fairly new to Vassal but not to 3d, I don't know what hoops you would have to jump through to accomplish this, but from a design point of view it opens up a hell of a lot more opportunities, like playing on a globe etc.
If you could do it, it would increase your user base I am sure. Graphics do sell or better entice. The more options at the hands of designers the better I say.
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