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online play with unpublished modules - possible?

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online play with unpublished modules - possible?

Postby IrishBouzouki » March 11th, 2009, 5:54 pm

Is it possible for two players to play online VASSAL real-time using a module that both players have an identical copy of but is not, and can not be, a published module?
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online play with unpublished modules - possible?

Postby mkiefte » March 11th, 2009, 6:01 pm

If the modules are identical, I don't see a problem.

- M.

2009/3/11 IrishBouzouki <messages@forums.vassalengine.org (messages@forums.vassalengine.org)>
Is it possible for two players to play online VASSAL real-time using a module that both players have an identical copy of but is not, and can not be, a published module?



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online play with unpublished modules - possible?

Postby uckelman » March 11th, 2009, 6:58 pm

Thus spake "IrishBouzouki":
Is it possible for two players to play online VASSAL real-time using a module
that both players have an identical copy of but is not, and can not be, a pu
blished module?


Yes.

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J.

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online play with unpublished modules - possible?

Postby Tim M » March 11th, 2009, 7:47 pm

possible yes, but is it advisable?

If Vassal policy is to comply with property owners wishes and remove modules that are not allowed from the Vassal website, shouldn't this further extend to the server to keep Vassal in the clear from possible repurcussions?

We cant police the Vassal server, but we dont want Vassal to get in trouble either.
Lets say "Tiddlywinks.vmod" is asked to be removed by the owners of Tiddlywinks and it is removed from website, but 3 - 6 months later on "Tiddlywinks.vmod" shows up on the server list and is being played regularily by lots of people and the owners of Tiddlywinks see this. What happens next? Vassal complied by removing the mod, but the Tiddlywinks owners won't care and are going to say it's still on Vassal's server though so Vassal is still liable for what goes on in it's area of control - could get ugly.

For now the easiest work around is to rename in editor Tiddlywinks.vmod to Tiddlywonk or some such so that none involved Vassal/Owners are the wiser to what they see listed on the server, still underhanded somewhat to those that know however...

Just seems like a murky area of policy to me is all. Maybe it should be clarified


From: Joel Uckelman <uckelman@nomic.net>
To: VASSAL Engine Forums Mailing List <messages@forums.vassalengine.org>
Sent: Wednesday, March 11, 2009 1:58:13 PM
Subject: Re: [General Discussion]online play with unpublished modules - possible?

Thus spake "IrishBouzouki":
Is it possible for two players to play online VASSAL real-time using a module
that both players have an identical copy of but is not, and can not be, a pu
blished module?


Yes.

--
J.

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Tim,
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Problems? post your OS, Physical Mem, version of Vassal and Java plus the Module in question.
No developer can help with out that info, thx!
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online play with unpublished modules - possible?

Postby uckelman » March 11th, 2009, 7:58 pm

Thus spake Timothy Mccarron:
possible yes, but is it advisable?

If Vassal policy is to comply with property owners wishes and remove
modules that are not allowed from the Vassal website, shouldn't
this further extend to the server to keep Vassal in the clear from
possible repurcussions?

We cant police the Vassal server, but we dont want Vassal to get in
trouble either.
Lets say "Tiddlywinks.vmod" is asked to be removed by the owners of
Tiddlywinks and it is removed from website, but 3 - 6 months later on
"Tiddlywinks.vmod" shows up on the server list and is being played
regularily by lots of people and the owners of Tiddlywinks see this.
What happens next? Vassal complied by removing the mod, but the
Tiddlywinks owners won't care and are going to say it's still on
Vassal's server though so Vassal is still liable for what goes on in
it's area of control - could get ugly.

For now the easiest work around is to rename in editor Tiddlywinks.vmod
to Tiddlywonk or some such so that none involved Vassal/Owners are the
wiser to what they see listed on the server, still underhanded somewhat
to those that know however...

Just seems like a murky area of policy to me is all. Maybe it should be
clarified


There should be no problem whatsoever with this. The modules themselves
never pass through the game server---the sole thing being "distributed"
this way is the *name* of the module.

Furthermore, since you can name a module anything you want, seeing the
FooBarBaz module in the connection history is not conclusive evidence that
any module for the FooBarBaz *game* was ever being played.

--
J.

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