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Suggestion

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Suggestion

Postby bsmith » February 4th, 2008, 7:51 am

We should put a disclaimer (in red) on the "New Module" page of the website, something along the lines of:

"NOTE: When you submit an entry here, you are making the commitment to complete the module in a timely manner; This means you must be reasonably certain there will be a playable version available inside three months. If you are unable to complete the module yourself, you are expected to actively seek someone to take over."

I know there are better solutions, but this one is quick and effective. It's not worth a 100 message thread or hours of dev work. :)

Ben
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Suggestion

Postby rk » February 4th, 2008, 9:05 pm

"NOTE: When you submit an entry here, you are making the commitment to complete the module in a timely manner

Why? Usually if a module appears to have been abandoned, someone can ask me to add them as a contributor. Or you can always make a new module. More effective would be something that cleans up old modules, or marks them as somehow inactive.

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Suggestion

Postby uckelman » February 4th, 2008, 9:42 pm

Thus spake Jeffrey Brent McBeth:
Warning, I'm talking off the cuff, but would be willing to help. It seems
to me that it would make sense to have somewhere that modules were stored
unzipped, and committed to a revision control system with some scripts that
could rezip things into modules. Once that is in place, we could get more
explicit licensing declarations in place (probably one for the module/custom
code and one for the art), and require contact information for the submitte=
r.
The combination of those three would probably help change the culture a bit
more away from "ooh, someone is working on this, so hands off", and more
toward more sharing (I hope).

Jeff

I agree, it would be nice to have more support infrastructure for modules.

On that note:

1. I wish we could get people to do something like GPL modules by default.
That way, these issues would go away. (Yes, I'm aware that module authors
might not own the copyright to all parts of a module, but what I'd like to
see is people GPL-ing the parts of the module to which they do have
copyright.)

2. The module pages currently on the site aren't well suited for displaying
information. I have something particular in mind here---I'll create a
mockup soon, but probably not before the feature freeze on Friday. What I'm
imagining is having all of the info that's currently under the four "tabs"
be on one single page, along with some version compatibility information.
(I think it's important that we mark which modules are compatibile with
which verisons of VASSAL.)

--
J.

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Re: Suggestion

Postby bsmith » February 4th, 2008, 9:54 pm

rk wrote:Why? Usually if a module appears to have been abandoned, someone can ask me to add them as a contributor. Or you can always make a new module. More effective would be something that cleans up old modules, or marks them as somehow inactive.

rk


The problem is old modules which do not yet have any files attached, but appear to be active works in progress, like EuroFront. I've tried contacting the designer to no avail. If the game entry had not been there, someone else may have already had a module completed a year ago (like me). It's a real shame to make it appear something is being worked on when it isn't, it means players are left in the lurch.

I agree, there are better solutions, I just didn't want to create more work for you guys or turn it into a big debate!
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Suggestion

Postby Brent Easton » February 5th, 2008, 9:07 pm

2. The module pages currently on the site aren't well suited for displaying
information. I have something particular in mind here---I'll create a
mockup soon, but probably not before the feature freeze on Friday. What I'm
imagining is having all of the info that's currently under the four "tabs"
be on one single page, along with some version compatibility information.
(I think it's important that we mark which modules are compatibile with
which verisons of VASSAL.)

Some thing I would really like to see is the ability to add modules into 'categories' like you have on Mediawiki, so we could group modules by genre, period, publisher, number of players etc.
____________________________________________________________
Brent Easton
Analyst/Programmer
University of Western Sydney
Email: b.easton@uws.edu.au


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Suggestion

Postby uckelman » February 6th, 2008, 11:22 am

Thus spake "Brent Easton":
Some thing I would really like to see is the ability to add modules into 'cat
egories' like you have on Mediawiki, so we could group modules by genre, peri
od, publisher, number of players etc.

That would be really easy if we were using MediaWiki.

--
J.

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