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Boards, Many or Few to Avoid Memory Issues.

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Boards, Many or Few to Avoid Memory Issues.

Postby Jayraider » February 14th, 2008, 3:01 am

I want to use a Starfield png as a board in Vassal ACTA mod (its a space game).
I know how to do it but should i make just one large png/board or many small pngs/boards?
Which is better to avoid the dreaded out of memory issue?
Thanks for your help.

P.S. Great to see Vassal with its own forum now. :D
Jayraider
 
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Re: Boards, Many or Few to Avoid Memory Issues.

Postby Jayraider » February 14th, 2008, 4:02 am

Jayraider wrote:I want to use a Starfield png as a board in Vassal ACTA mod (its a space game).
I know how to do it but should i make just one large png/board or many small pngs/boards?
Which is better to avoid the dreaded out of memory issue?
Thanks for your help.

P.S. Great to see Vassal with its own forum now. :D


Edit: Found the answer to my question in this forum link http://vassalengine.org/forums/viewtopic.php?t=198
Jayraider
 
Posts: 40
Joined: February 14th, 2008, 2:51 am
Location: Dublin, Ireland

Boards, Many or Few to Avoid Memory Issues.

Postby rk » February 14th, 2008, 4:39 am

Note also that the Map Shading component allows you to fill the map background with a tiling of a smaller image. Particularly for a space game, you could save a lot of space by defining a grid on top of a starfield image tile.

rk

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Re: Boards, Many or Few to Avoid Memory Issues.

Postby Jayraider » February 14th, 2008, 4:46 am

rk wrote:Note also that the Map Shading component allows you to fill the map background with a tiling of a smaller image. Particularly for a space game, you could save a lot of space by defining a grid on top of a starfield image tile.

rk

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Thanks , i'll investigate that :)
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Posts: 40
Joined: February 14th, 2008, 2:51 am
Location: Dublin, Ireland


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