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Boards, Many or Few to Avoid Memory Issues.

PostPosted: February 14th, 2008, 3:01 am
by Jayraider
I want to use a Starfield png as a board in Vassal ACTA mod (its a space game).
I know how to do it but should i make just one large png/board or many small pngs/boards?
Which is better to avoid the dreaded out of memory issue?
Thanks for your help.

P.S. Great to see Vassal with its own forum now. :D

Re: Boards, Many or Few to Avoid Memory Issues.

PostPosted: February 14th, 2008, 4:02 am
by Jayraider
Jayraider wrote:I want to use a Starfield png as a board in Vassal ACTA mod (its a space game).
I know how to do it but should i make just one large png/board or many small pngs/boards?
Which is better to avoid the dreaded out of memory issue?
Thanks for your help.

P.S. Great to see Vassal with its own forum now. :D


Edit: Found the answer to my question in this forum link http://vassalengine.org/forums/viewtopic.php?t=198

Boards, Many or Few to Avoid Memory Issues.

PostPosted: February 14th, 2008, 4:39 am
by rk
Note also that the Map Shading component allows you to fill the map background with a tiling of a smaller image. Particularly for a space game, you could save a lot of space by defining a grid on top of a starfield image tile.

rk

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Re: Boards, Many or Few to Avoid Memory Issues.

PostPosted: February 14th, 2008, 4:46 am
by Jayraider
rk wrote:Note also that the Map Shading component allows you to fill the map background with a tiling of a smaller image. Particularly for a space game, you could save a lot of space by defining a grid on top of a starfield image tile.

rk

Post generated using Mail2Forum (http://www.mail2forum.com)

Thanks , i'll investigate that :)