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Area of effect

Issues with the Vassal engine.

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Area of effect

Postby cyberlp23 » March 18th, 2020, 9:57 pm

Hello,

So I have this simple 4x4 grid for a 2 player abstract game.
The concept of the game is that each opponent's move determines where you can play.
They are 3 kinds of pieces:
- The square, which forces you to play on one of the 4 adjacent spaces.
- The triangle, which forces you to play on the line indicated by the orientation of the triangle.
- The circle, which forces you to play on the same space.

Is there a way I can highlight the authorized positions?

Also, by default the Last Move Highlither is cleared when the map is clicked: is there a way to prevent that? That it is cleard only when another move is made?

Thanks!
Mat
cyberlp23
 
Posts: 7
Joined: April 1st, 2014, 1:24 pm

Re: Area of effect

Postby cyberlp23 » March 20th, 2020, 12:32 pm

To be deleted, I'm moving the question to the Module Design section!
cyberlp23
 
Posts: 7
Joined: April 1st, 2014, 1:24 pm


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