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Missing card and counter text

Issues with the Vassal engine.

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Missing card and counter text

Postby gdaudin » February 5th, 2013, 9:46 am

Hi,

I am using a MacBook Retina with Vassal 3.2.2. MacOS 10.8.2. The map tile issue has been solved in the beta 3.2.3, but I still have a problem with the counters and cards using Virgin Queen 1.5 the text on it is not apparent.

It is the only module for which I have this issue.

Can anyone help ?

Thanks,

Guillaume
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Virgin Queen controls-2.jpg
Virgin Queen controls-2.jpg (219.32 KiB) Viewed 5848 times
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Re: Missing card and counter text

Postby uckelman » February 7th, 2013, 10:53 pm

Thus spake gdaudin:
>
> Hi,
>
> I am using a MacBook Retina with Vassal 3.2.2. MacOS 10.8.2. The map
> tile issue has been solved in the beta 3.2.3, but I still have a problem
> with the counters and cards using Virgin Queen 1.5 the text on it is
> not apparent.
>
> It is the only module for which I have this issue.
>
> Can anyone help ?
>

The first thing we need to establish is whether this is an issue with
Retina displays only (as the map tile problem was), or if this depends
on something else.

* Is anyone running a Mac with a non-Retina display also having this
problem?

* Is anyone with a Retina display not having this problem?

--
J.
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Re: Missing card and counter text

Postby gdaudin » February 8th, 2013, 8:39 am

Hi,

Not an answer to the question, but I also have a non-Retina setup which is not experiencing the issue.

And here is what the creator of the module (Joel Koepp) told me (in case it did not reach you) :

"Macs with Retina displays seem to be the only systems affected by this. Another person I play with has experienced the same thing."

Best,

Guillaume
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Re: Missing card and counter text

Postby JoelCFC25 » February 8th, 2013, 2:28 pm

All of my modules that use SVG images work fine on non-Retina Macs, to my knowledge. I can vouch for my own Mac and those of several people with whom I play routinely.
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Re: Missing card and counter text

Postby uckelman » February 10th, 2013, 4:31 pm

Thus spake JoelCFC25:
> All of my modules that use SVG images work fine on non-Retina Macs, to
> my knowledge. I can vouch for my own Mac and those of several people
> with whom I play routinely.
>

Thanks for confirming.

My guess is that Batik, the SVG rendering library we use, is hitting the
same bug with TYPE_INT_AGRB_PRE images that we were with drawing map
tiles. If that's so, then it should be easy to patch Batik with a
workaround similar to the one we applied.

I'll look into this in the coming week.

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Re: Missing card and counter text

Postby uckelman » February 13th, 2013, 9:41 pm

Thus spake gdaudin:
> Hi,
>
> Not an answer to the question, but I also have a non-Retina setup which
> is not experiencing the issue.
>
> And here is what the creator of the module (Joel Koepp) told me (in case
> it did not reach you) :
>
> "Macs with Retina displays seem to be the only systems affected by this.
> Another person I play with has experienced the same thing."
>
> Best,
>
> Guillaume

Please try this module with the most recent 3.2.3 test build:

http://www.vassalengine.org/~uckelman/b ... -test.vmod
http://www.vassalengine.org/~uckelman/b ... macosx.dmg

The module contains one piece, a card from Virgin Queen, which can be
rotated. Try all the possible orientations of the card on a Mac with
a Retina display. Is there a way you can orient the card where the
text renders correctly?

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Re: Missing card and counter text

Postby gdaudin » February 14th, 2013, 12:55 pm

Hi,

I have tried and none of the positions (6, right ?) work.

Best,

Guillaume
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Re: Missing card and counter text

Postby uckelman » February 15th, 2013, 9:04 pm

Thus spake gdaudin:
> Hi,
>
> I have tried and none of the positions (6, right ?) work.
>

Try doing the same thing with this test build:

http://www.vassalengine.org/~uckelman/b ... macosx.dmg

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Re: Missing card and counter text

Postby gdaudin » February 15th, 2013, 9:19 pm

Sorry, it does not work either.
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Re: Missing card and counter text

Postby uckelman » February 15th, 2013, 9:21 pm

Thus spake gdaudin:
> Sorry, it does not work either.
>

Does it fail in exactly the same way as the first one?

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Re: Missing card and counter text

Postby gdaudin » February 15th, 2013, 9:40 pm

Unnamed module controls-2.jpg
Unnamed module controls-2.jpg (72.1 KiB) Viewed 5699 times
Yes. No text is visible in all six positions. The grey background + the picture are.
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Re: Missing card and counter text

Postby uckelman » February 15th, 2013, 10:10 pm

gdaudin wrote:Yes. No text is visible in all six positions. The grey background + the picture are.

Ok. Let's check whether something about the complexity of the SVG is triggering the problem. I've uploaded another test module:

http://www.vassalengine.org/~uckelman/b ... est-2.vmod

It contains a single piece once again, this time a much simpler SVG image, which should look like this:
test.png
test piece
test.png (4.82 KiB) Viewed 5699 times

Try dragging that out of the piece palette and rotating it.
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Re: Missing card and counter text

Postby gdaudin » February 16th, 2013, 6:45 am

Hi,

The border stays visible, but the text is not. I have tried rotating it several times.

Best,

Guillaume
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Re: Missing card and counter text

Postby uckelman » February 16th, 2013, 9:35 am

Thus spake gdaudin:
> Hi,
>
> The border stays visible, but the text is not. I have tried rotating it
> several times.

So, it seems that the problem is not related to the complexity of the
SVG. I'll have another thing for to try later today.

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Re: Missing card and counter text

Postby uckelman » February 16th, 2013, 2:21 pm

Thus spake Joel Uckelman:
> Thus spake gdaudin:
> > Hi,
> >
> > The border stays visible, but the text is not. I have tried rotating it
> > several times.
>
> So, it seems that the problem is not related to the complexity of the
> SVG. I'll have another thing for to try later today.
>

I've uploaded an archive containing the files for running another test:

http://www.vassalengine.org/~uckelman/b ... k-test.zip

This test doesn't involve any of our code. What this will test is
whether Batik's own SVG viewer is able to render SVG correctly on your
system.

Here's what to do:

1. Unzip the archive.
2. % cd batik-test
3. % java -jar batik-squiggle.jar test.svg

What you should see first is the splash screen for Batik's Squiggle
viewer, followed by a window containing a rendering of the same image
from the last test.

Does the test image render correctly this way?

--
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