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Secret/delayed Dice Roll Ability

Suggestions for additional features for the module editor and Vassal engine.

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Secret/delayed Dice Roll Ability

Postby JC Locke » August 23rd, 2008, 11:08 am

Is there a way, that you can have a secret Dice roll ability?


As in the delayed msgs, but have it for dice. When the dice roll is needed, it can be revealed to show what it was.

Just like the msgs, but with dice?

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Secret/delayed Dice Roll Ability

Postby Brent Easton » August 23rd, 2008, 11:26 am

Is there a way, that you can have a secret Dice roll ability?


As in the delayed msgs, but have it for dice. When the dice roll is
needed, it can be revealed to show what it was.

Just like the msgs, but with dice?

No, not yet, but it is an excellent idea.



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Secret/delayed Dice Roll Ability

Postby Tim M » August 23rd, 2008, 12:38 pm

Technically you can do this. Its just not intuitive

When dice are rolled the dice properties are set to the last roll of the
dice button "x"
Depending on how many secret rolls you need to make, store the dice
properties results in GP's or DP's through a sequence using a Button or GKC
(See some of the dice mod examples how to pass dice properties)

Another button / sequence is added that a player can execute to report the
value of the GP / DP when the time is necessary.

If you want to actually show it, you could be fancy and do it by having an
invisible piece for each player side that has layers or a text label which
follows the GP / DP that they can reveal

Something to consider - if dice are needed (say a 2d6) which shows and
reports results normally but you also need it for secret rolls, just add
another 2d6 dice trait with no menu text/button that does not report the
result which your sequence will activate via hotkey and depend on instead

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Secret/delayed Dice Roll Ability

Postby Tim M » August 23rd, 2008, 12:47 pm

I forgot to add

Using this method, to prevent cheating (i.e player keeps making secret roll
till they get result they want) you also need to add a GP or DP that
monitors the sequence execution with a true / false property setting and a
restriction trait. It starts as false until player executes the sequence
which changes this GP / DP to true. The restriction trait prevents rolling
the secret roll again via property filter (GP / DP = true) until the secret
roll is revealed at which time it changes this DP / GP back to false again.

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Problems? post your OS, Physical Mem, version of Vassal and Java plus the Module in question.
No developer can help with out that info, thx!
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Secret/delayed Dice Roll Ability

Postby tar » August 25th, 2008, 11:55 pm

On Aug 23, 2008, at 4:08 AM, JC Locke wrote:

Is there a way, that you can have a secret Dice roll ability?


As in the delayed msgs, but have it for dice. When the dice roll is
needed, it can be revealed to show what it was.

Depending on how often you need this, you may also be able to
substitute drawing a card from a deck and revealing it later.




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