From the technical point of view, I think what we need to build is a way to prevent specified users from affecting the game in any way. (I am thinking perhaps intercepting their ability to transmit Commands?).
Then, we implement different ways that allow this to be applied to players
BTW, If you implement Sides in a module, then it is possible to use the Restrict Access trait to prevent Observers from moving pieces.
Further than this, you really don't want Observers pressing Dice Roll buttons etc.
Brent.
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On 28/12/2007 at 11:49 PM Dark Scipio wrote:
We have the problem, that from time to time there are some people that
try to ruin the game by joinin and moving the pieces around. They even go
so far to folllow people form room to room before they can close the room.
So is it possible to implete a feature to exclude others player/observers
that joined after the excluding player or only by the creator of the room?
Or could it be possible to limit the number of players when creating a
room, so that all other must be observers and that observers can move
pieces?