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Interface Suggestion - Drilling Down

Suggestions for additional features for the module editor and Vassal engine.

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Interface Suggestion - Drilling Down

Postby Martinov » April 13th, 2020, 5:47 pm

I find it very difficult to remember the myriad relationships and key names in a project and how they all fit together.

I suggest making the property/trait/whatever dialog boxes expand in a series as you "drill down".

See attachment for a clearer idea of what i mean.

Even if this was limited to say 4 boxes as per picture it would be a great help, and the screen space isnt being used anyway.
Attachments
d2.png
Drilling down into a unit from a truly insane POG project.
d2.png (244.75 KiB) Viewed 1609 times
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Re: Interface Suggestion - Drilling Down

Postby Cattlesquat » April 14th, 2020, 3:05 am

Oooooo... Paths of Glory module :) I feel so bad about Unit_MAIN ... I used to have much more elaborate descriptions in there, but I stripped them down to the bone because the save files were getting so big.

I would totally love some of these type features in Vassal 4!
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