Play Sound control

It is not possible to put a reliable per-player control into a module because the Play Sound trait executing on one player's machine will send sounds to the other player's machine. The module developer must choose between no control or an on/off control that affects all players within a game session.
It would be nice if the Play Sound trait had associated mute and volume controls on the Preferences "Sound" tab or elsewhere, to control the effect of a Play Sound action on the local player's machine, regardless of whether the Play Sound was actioned from that player's own machine or from another player's machine.
Better, add the sound controls as a default Global Option at module level (this might mean creating a module tab by default as well).
Another method of implementation would be a command button akin to the "server controls" or Zoom buttons.
Workaround: Players will need to use their OS in-built per-application volume control or a third party app if necessary (e.g. MacOS).
It would be nice if the Play Sound trait had associated mute and volume controls on the Preferences "Sound" tab or elsewhere, to control the effect of a Play Sound action on the local player's machine, regardless of whether the Play Sound was actioned from that player's own machine or from another player's machine.
Better, add the sound controls as a default Global Option at module level (this might mean creating a module tab by default as well).
Another method of implementation would be a command button akin to the "server controls" or Zoom buttons.
Workaround: Players will need to use their OS in-built per-application volume control or a third party app if necessary (e.g. MacOS).