On Dec 21, 2008, at 8:52 AM, Michael Kiefte wrote:
One of the reasons that extra properties were added to the die
roller was so that the modifiers could be reported. It could say
something like
2d6 (+2) rolled for a result of 9.
After that, the best way to cheat is to bypass the die roller with
a trigger that calls a custom report action trait.
Or import a custom class. But the extra properties make it harder
for the casual player to manipulate.
Again, this may not be a foolproof method, but perhaps adding
something like module checksums that are compared by Vassal when
connecting? That would also help find any module version differences
that may not be reflected in the version numbers.
This is, of course, not foolproof, but it would at least add another
barrier. For on-line play it would work pretty well. For PBEM, of
course, it wouldn't really, since one could just modify the Email to
include the correct checksum value....
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