Another thing. It would be great if it would be possible that layers could be
placed under not on top of the basic pieces.
Redesign your game piece.
Make the base piece a blank graphic
Add a layer for all your different colors (you can have it follow a property
if you like)
Put the actual gamepiece (without any background) on another layer and set
it to be always active This will always keep it on top no matter what the
background color is
Tim M wrote:Redesign your game piece.
Make the base piece a blank graphic
Add a layer for all your different colors (you can have it follow a property
if you like)
Put the actual gamepiece (without any background) on another layer and set
it to be always active This will always keep it on top no matter what the
background color is
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I want the same thing for my module, because the soldiers i'm using
ar 40x40, but stand on "terrain" which is 50x50 and the unit who's
standing on it gets covered. It's annoying and i'd appreceite it if
there was a way to have a trait which is either "Always on bottom"
or "Always on top" or even transparent image colour which the mod
owner would be able to set or if there was a list of chooseable
ones. I'd say MS Paints Teal would be a good choice for a default
transparent colour. as i've never used it as a serious color for
anything.
I want it so things like, sandbags and other terrain is below every
unit.
So lets say Sandbags and Crates are on the ground floor
And Units, are above the ground floor.
Checked both those links out and my stupid comp thinks nothing of
them, "Could not find <http://www.vassalengine.org/wiki/doku.php?id=faq_modules#how_do_i_implement_un-moveable_terrain_pieces_that_i_can_interact_with
" try one of the following:
Unrelated
Unrelated
Unrelated
God, i hate IE -_- And its worse is the fact that it RANDOMLY closes
whenever it pleases -_-
But as you mentioned, how do i make them "Counters"? I only started
using VASSAL 2 days ago, well 3 now...
On Thu, Mar 20, 2008 at 02:32:28PM -0700, Thomas Russ wrote:On Mar 20, 2008, at 2:20 PM, dashdotdash wrote:I want it so things like, sandbags and other terrain is below every
unit.
So lets say Sandbags and Crates are on the ground floor
And Units, are above the ground floor.
OK. So it sounds like you want to have separate counters for items
like sandbags and crates.
You would do this by using game piece layers and assigning different
types of counters to different layers.
Is this how you could create two different teams of units that stack
amonst
themselves but not cross-team?
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