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Any interest in sounds for Vassal? - RFE:1565393

Suggestions for additional features for the module editor and Vassal engine.

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Any interest in sounds for Vassal? - RFE:1565393

Postby mrmcmeowmeow » January 16th, 2008, 12:22 am

I - for one - would like some simple sound commands to either manually send a "wake up" sound to my opponent, or for the addition of sounds based on module actions (end of turn, moving pieces, drawing cards, etc.)

I don't have anything 'fancy' in mind, just the ability to monitor the game state with my ears while my eyes are doing something different (like reading a book or doing laundry).

Thoughts?
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Postby Briggs » January 16th, 2008, 12:32 am

I would really like the option to add a sound effect when played, or you hit a bottom and what not...

Though the wake up is already there :wink:
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Any interest in sounds for Vassal?

Postby Brent Easton » January 16th, 2008, 1:09 am

You mean like the 'Play Sound' trait that can be added to any counter to play sounds whenever a key command is seen?

Or perhaps you mean like the Action Button component that can be added to a toolbar and fired off by hotkeys and can display a message, play a sound, or send hot keys?

We thought these where great ideas when we added them to Vassal some time back :)



On 15/01/2008 at 4:22 PM mrmcmeowmeow wrote:

I - for one - would like some simple sound commands to either manually
send a "wake up" sound to my opponent, or for the addition of sounds based
on module actions (end of turn, moving pieces, drawing cards, etc.)

I don't have anything 'fancy' in mind, just the ability to monitor the
game state with my ears while my eyes are doing something different (like
reading a book or doing laundry).

Thoughts?

On 15/01/2008 at 4:32 PM Briggs wrote:

I would really like the option to add a sound effect when played, or you
hit a bottom and what not...

Though the wake up is already there [Wink]

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Re: Any interest in sounds for Vassal?

Postby mrmcmeowmeow » January 16th, 2008, 3:22 pm

Brent Easton wrote:You mean like the 'Play Sound' trait that can be added to any counter to play sounds whenever a key command is seen?

Or perhaps you mean like the Action Button component that can be added to a toolbar and fired off by hotkeys and can display a message, play a sound, or send hot keys?

We thought these where great ideas when we added them to Vassal some time back :)



I guess I need to beg for these to be added to the specific modules then? Of the few different games I've played using the Vassal engine I haven't encountered sound effects.

I'm not a module designer - just a user ;)
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Any interest in sounds for Vassal?

Postby Brent Easton » January 16th, 2008, 10:07 pm

I guess I need to beg for these to be added to the specific modules then?
Of the few different games I've played using the Vassal engine I haven't
encountered sound effects.

Yep, that's right. It would not be possible to automatically add Sound Effects to modules in a consistent way. How could VASSAL tell what button was the 'End of Turn' button in order to play the End of Turn sound?

Potentially, a scheme could be built where more generic functions are given sounds e.g.

- Move Unit
- Expand/Unexpand Stack
- Open/Close windows
- Press Toolbar buttons

We would want these to be configured completely locally, perhaps provide default sounds, but have them turned off. Players could then turn sounds on, or perhaps specify alternate sounds.

Regards,
Brent.
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Email: b.easton@uws.edu.au


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Postby bsmith » January 17th, 2008, 12:16 am

There's an existing RFE for this one so I've linked back to this discussion from Sourceforge.

cheers.
Current PBEMs:- Tunisia, ASL, Vimeiro, Europe Engulfed, EuroFront II.
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