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Center on opponent movement

Suggestions for additional features for the module editor and Vassal engine.

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Center on opponent movement

Postby Donegal » January 24th, 2008, 11:54 am

Hi
Just a suggestion for centering.Now,the engine centers the map but the moved piece usually is seen in a corner of the screen. I suppose center the piece on the center of the screen would be more correct

Cheers
Donegal
 
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Center on opponent movement

Postby uckelman » January 24th, 2008, 3:05 pm

Thus spake "Donegal":
Hi
Just a suggestion for centering.Now,the engine centers the map but the moved
piece usually is seen in a corner of the screen. I suppose center the piece o
n the center of the screen would be more correct

Cheers


The current behavior only ensures that an opponent's move is on-screen,
not necessarily centered. There might be a fix for this in 3.1; if not,
I'll have it fixed for 3.2.

--
J.

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uckelman
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Postby Brent Easton » January 24th, 2008, 8:28 pm

The current behavior only ensures that an opponent's move is on-screen, not necessarily centered.


The reason for this is so that a multiply moved piece is seen to move around the screen, rather than the screen jumping around all over the place following each piece.
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Center on opponent movement

Postby uckelman » January 24th, 2008, 8:39 pm

Thus spake "Brent Easton":
The current behavior only ensures that an opponent's move is on-screen, not
necessarily centered.


The reason for this is so that a multiply moved piece is seen to move around
the screen, rather than the screen jumping around all over the place followi
ng each piece.


Yes, but right now is seems to find the minimum possible map adjustment
which will put an off-screen piece within view. This results in moves
occuring against the view edges when the map has to adjust to show them.


--
J.

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