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Hex Grid Anti-Alias

Suggestions for additional features for the module editor and Vassal engine.

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Hex Grid Anti-Alias

Postby jw62 » September 19th, 2009, 12:39 am

Need the option to turn off anti-aliasing for the hex grid. Creating a hex grid with a blank map within Vassal in order to later draw a map with those hexes as a layer leaves behind a hellish clean-up effort to remove the anti-aliasing from the oblique hex spines and hex numbers. Please give us the option to turn off hex anti-aliasing!!!!!!!!!!
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Hex Grid Anti-Alias

Postby tar » September 19th, 2009, 1:02 am

On Sep 18, 2009, at 5:39 PM, jw62 wrote:

Need the option to turn off anti-aliasing for the hex grid. Creating
a hex grid with a blank map within Vassal in order to later draw a
map with those hexes as a layer leaves behind a hellish clean-up
effort to remove the anti-aliasing from the oblique hex spines and
hex numbers. Please give us the option to turn off hex anti-
aliasing!!!!!!!!!!

Do you get anti-aliasing even if the board doesn't have a color?

You can remove an existing color from the board by invoking the color
choosing dialog for the board and then hitting the "cancel" button.
(Yeah, it's not exactly intuitive)



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Hex Grid Anti-Alias

Postby uckelman » September 19th, 2009, 10:28 am

Thus spake "jw62":
Need the option to turn off anti-aliasing for the hex grid. Creating a hex gr
id with a blank map within Vassal in order to later draw a map with those hex
es as a layer leaves behind a hellish clean-up effort to remove the anti-alia
sing from the oblique hex spines and hex numbers. Please give us the option t
o turn off hex anti-aliasing!!!!!!!!!!


Could you use some other tool (e.g., mkhexgrid) for creating your original
hex grid?

--
J.

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Postby jw62 » September 21st, 2009, 10:58 am

I have been using a GUI called DrawHexGrid (hate command line apps). The only thing wrong with DrawHexGrid is it generates a "not enough memory" error even for relatively small maps, say 28x28 hexes, which is nonsense. It has to be a bug and the developer has done nothing about it. Vassal can generate a HUGE grid if the blank map is big enough without any problems, except for the anti-aliasing.
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Postby uckelman » October 7th, 2009, 9:31 pm

jw62 wrote:I have been using a GUI called DrawHexGrid (hate command line apps). The only thing wrong with DrawHexGrid is it generates a "not enough memory" error even for relatively small maps, say 28x28 hexes, which is nonsense. It has to be a bug and the developer has done nothing about it. Vassal can generate a HUGE grid if the blank map is big enough without any problems, except for the anti-aliasing.


Jeff, I'm afraid that it's going to be some time before I can get to this. I recommend at least trying mkhexgrid, as I know it can do what you want it to do. (I'm the author of it; I'd be happy to help you with using it if you run into trouble.)
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