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Sub-Menu Restrictions

Suggestions for additional features for the module editor and Vassal engine.

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Sub-Menu Restrictions

Postby DrNostromo » December 14th, 2011, 5:40 pm

I've been using the Restrict Commands trait to hide specific right-click options unless the situation calls for it. However, many of these commands could be grouped. For example: In To Be King, a player approaches a locked door. They have the options: Smash the Lock, Pick the Lock or Use Key. I'd like to group these under a sub-menu called Locks or Lock Controls. The Restrict Command trait will hide those options if the player is not the active player and they are not in the Personal Phase of their turn just fine but the Sub-Menu that they are grouped under still appears.

I would suggest that either the Restrict Commands trait allows for the inclusion of both key commands and sub-menus or create a separate trait to Restrict Sub-Menus.
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