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Victory/money track counter

Suggestions for additional features for the module editor and Vassal engine.

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Victory/money track counter

Postby barbanera » February 27th, 2012, 12:12 pm

Yesterday I had to use 20+ command keys (and around as many traits) to do a simple thing like finding out which side, among 4 possibly in the game, has the most victory points and which one has the fewest (splitting tie-breaks with dice rolls).

Generally speaking some sort of counter (similar to the turn counter) dedicated to the victory track (or money track) with methods to update it (add/subtract XX to the score of side 1), display it and query it (side with most points/money, side with least, sides with more than XYZ etc ) would be nice.
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Victory track counter

Postby Brent Easton » February 27th, 2012, 12:30 pm

Yes, a good suggestion.

Enhancement request #1878 is already in the system, I have added your comments:

A General purpose tool for tracking Victory points.
Can be configred to suit different games.

Operation:

When launch button clicked, will pop up a floating
window showing current VP situation. Refresh button to
recalculate.

Configuration:

- Configurable number of sides
- Each side has a configurable number of VP
components.
- Each VP component has a name and a description and
is one of the following types:

1. Player Controlled: +/-/Set buttons so players can
click up the current level of points.

2. Property Count: Total the values of the specified
Marker in all counters that match the specified
Property Filter expression (eg. Total the marker VP
for all counters that match 'CurrentMap=Main &&
Type=Control && Side=Russian')

That would probably do it. A bit of creativity in
design and using Zones should allow quite a lot of
automated calculation. Any hard bits are taken care of
by a Player Controlled entry.


*********** REPLY SEPARATOR ***********

On 27/02/2012 at 5:12 AM barbanera wrote:

>Yesterday I had to use 20+ command keys (and around as many traits) to
>do a simple thing like finding out which side, among 4 possibly in the
>game, has the most victory points and which one has the fewest
>(splitting tie-breaks with dice rolls).
>
>Generally speaking some sort of counter (similar to the turn counter)
>dedicated to the victory track (or money track) with methods to update
>it (add/subtract XX to the score of side 1), display it and query it
>(side with most points/money, side with least, sides with more than XYZ
>etc ) would be nice.
>

____________________________________________________________
Brent Easton
Analyst/Programmer
University of Western Sydney
Email: b.easton@exemail.com.au
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Re: Victory/money track counter

Postby barbanera » February 27th, 2012, 12:45 pm

Nice, thank you. Good to know you are back in full swing ;)
barbanera
 
Posts: 382
Joined: January 12th, 2012, 2:27 pm

Victory track counter

Postby uckelman » February 27th, 2012, 4:15 pm

Thus spake barbanera:
barbanera writes:
> Yesterday I had to use 20+ command keys (and around as many traits) to
> do a simple thing like finding out which side, among 4 possibly in the
> game, has the most victory points and which one has the fewest
> (splitting tie-breaks with dice rolls).
>
> Generally speaking some sort of counter (similar to the turn counter)
> dedicated to the victory track (or money track) with methods to update
> it (add/subtract XX to the score of side 1), display it and query it
> (side with most points/money, side with least, sides with more than XYZ
> etc ) would be nice.

Don't expect any of this before VASSAL 4, but it should all be
straightforward then.

--
J.
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uckelman
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