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PLaying Online in your own Game Server !!!

Suggestions for additional features for the module editor and Vassal engine.

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PLaying Online in your own Game Server !!!

Postby soft-bug » May 22nd, 2008, 1:12 pm

I have dream ...

The idea is simple ...

At the present time a game module is launched in a local computer to play online with others ...

But, my dream will be to put a module directly in a provider directory and to launch it over the web with a simple browser ... I'm not skilled enough in developement, but i have seen words like servlet in java ...

A good way too to create plenty of vassal own servers ... if the main one is down ...
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Postby soft-bug » May 22nd, 2008, 1:18 pm

I have seen this concept in a game Engine named Game Factory 2, in which after the module creation, you can convert it and using a dedicated plugin in Active X technology allows to play it online in a simple browser ....
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PLaying Online in your own Game Server !!!

Postby uckelman » May 25th, 2008, 3:48 pm

Thus spake "soft-bug":
I have dream ...

The idea is simple ...

At the present time a game module is launched in a local computer to play onl
ine with others ...

But, my dream will be to put a module directly in a provider directory and to
launch it over the web with a simple browser ... I'm not skilled enough in d
evelopement, but i have hearded about servlet in java ...

There's two problems with this that I see:

1. A lot of newer modules are quite large. With today's network speeds,
no one would want to wait to redownload a 50MB module each time they
use it. Now that we have file associations (at least on Windows and
Macs), it should be possible to open a .vmod directly from your browser,
though.

2. Launching VASSAL from WebStart (the Java web launcher for apps) was
so problematic for people that we've dumped it for 3.1.

--
J.

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Postby ghoust » June 25th, 2008, 8:49 pm

could you elaborate on the webstart problems? I'm a fan of webstart as we use it a lot at work and am wondering where the problems came up with vassal?
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PLaying Online in your own Game Server !!!

Postby rk » July 2nd, 2008, 8:39 pm

could you elaborate on the webstart problems? I'm a fan of webstart as we use it a lot at work and am wondering where the problems came up with vassal?

The most annoying bug is that Mac OS, throws an exception when trying to patch a jar file (running jardiff on the server). The only way around it is to clear the file cache so that you download everything fresh. Other than that, it's mostly convenience: people like being able to copy files onto a flash drive to install on a non-networked computer or they want an easy way to adjust the memory allocation.

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