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VASSAL 4 - 3D components

Suggestions for additional features for the module editor and Vassal engine.

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VASSAL 4 - 3D components

Postby Hamster » February 20th, 2014, 7:19 am

Here's something to think about :-)

I would LOVE to see 3D components in the next version of VASSAL, it would open an entire new world!

I could even help design most of the 3D components (I work with 3D CAD, so I can model the base components at true size). Cubes, cards, counters, meeples, etc. Most stuff can be modelled with a simple extrusion or revolve.

Let me know what you guys think!
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Re: VASSAL 4 - 3D components

Postby uckelman » February 20th, 2014, 4:27 pm

Thus spake Hamster:
> Here's something to think about :-)
>
> I would LOVE to see 3D components in the next version of VASSAL, it
> would open an entire new world!

Could you describe how you'd like 3D components to behave?

--
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Re: VASSAL 4 - 3D components

Postby Hamster » February 21st, 2014, 1:23 pm

Basicly, the 3D components would behave the same as the 2D components. Players can select/move/remove the 3D components. Having 3D components will enable VASSEL to view the gameboard from every angle (for example, isometric views (4x), top-down, player-perspective views, etc.).
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Re: VASSAL 4 - 3D components

Postby Hamster » March 4th, 2014, 3:55 pm

How about integrating Three.js?

Examples
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Re: VASSAL 4 - 3D components

Postby Hamster » March 4th, 2014, 4:05 pm

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Re: VASSAL 4 - 3D components

Postby uckelman » March 4th, 2014, 4:16 pm

Thus spake Hamster:
> Basicly, the 3D components would behave the same as the 2D components.
> Players can select/move/remove the 3D components. Having 3D components
> will enable VASSEL to view the gameboard from every angle (for example,
> isometric views (4x), top-down, player-perspective views, etc.).

I don't see the value of 3D components myself. However, if someone
wanted to make a V4 client which did 3D display, there'd be nothing
stopping them---what data clients are presented with will be well-
defined and documented.

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Re: VASSAL 4 - 3D components

Postby Uristocles » October 2nd, 2014, 1:09 pm

When I saw this I thought maybe it could be helpful for the category/family of block-wargames if the 3d counters themselves had some useful function beyond aesthetics.

http://boardgamegeek.com/boardgamefamil ... k-wargames

At the moment though I think I agree the engine already covers all of what physical block pieces do.
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Re: VASSAL 4 - 3D components

Postby phoxounet » February 19th, 2015, 10:23 am

Hi !

I dig this thread about something I am really looking for in Vassal : 3d animated dices (10-dice, 20-dice, and more). Could be really fun to play some board and rpg gaming using 3d dices. :)
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