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Vassal on PDA or Pocket PC (PPC)

Suggestions for additional features for the module editor and Vassal engine.

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Vassal on PDA or Pocket PC (PPC)

Postby boccio » June 3rd, 2008, 3:10 pm

It would be great to have VASSAL working on my PocketPC.
I have Microsoft Pocket PC version 4.20

Maybe it's already supported but I don't know how to set it up.
:shock:

Please, tell me if it's possible.
Thank you
boccio
 
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Vassal on PDA or Pocket PC (PPC)

Postby timpelican » June 3rd, 2008, 3:52 pm

Michael Kiefte wrote:
It's not supported, but it might be nevertheless possible. If it has
Sun's Java 1.6, then it might work "out of the box". I can imagine a
lot of reasons why it might not, however.

Typical screen resolution: 320x240.
Typical RAM: 64M

I *really* can't see any way that this is going to fly. Assuming
Windows Mobile does things a similar way to Palm, you'd need to re-write
the whole thing to make all of the game components entries in a database
instead of objects in memory, and then re-do the UI to work in the
much-reduced resolution.

Regards,
Tim.


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Postby boccio » June 3rd, 2008, 8:33 pm

:cry:
Thank you for your kind answer.

I have to forget playing Vassal on the bus coming back from work on my PDA.
boccio
 
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Vassal on PDA or Pocket PC (PPC)

Postby uckelman » June 4th, 2008, 8:52 pm

Thus spake Tim Franklin:
Michael Kiefte wrote:
It's not supported, but it might be nevertheless possible. If it has
Sun's Java 1.6, then it might work "out of the box". I can imagine a
lot of reasons why it might not, however.

Typical screen resolution: 320x240.
Typical RAM: 64M

I *really* can't see any way that this is going to fly. Assuming
Windows Mobile does things a similar way to Palm, you'd need to re-write
the whole thing to make all of the game components entries in a database
instead of objects in memory, and then re-do the UI to work in the
much-reduced resolution.

Regards,
Tim.


Eh, there are some games which can get by with only 64MB, but I have
a hard time seeing how anything would be usable at 320x240.

--
J.

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