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Symbolic Dice - RFE:1860950

Suggestions for additional features for the module editor and Vassal engine.

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Symbolic Dice

Postby Starman » December 23rd, 2007, 10:21 am

I have the same issues with the dice window/ icons.

I much prefer the visible dice.

Requested modification to current system :-

1. Define the symbol faces as now but just one section for each dice type with a name e.g. D6 , D10 etc

2. A dice trait that requests X dice of type then displays them in a window which can be specified by name. The reasoning is a window can be open for each side.

In practice we could have dice (friend , atkd6, $XXX$) and dice (foe,defd6,$XXX$). These could then substitute the $XXX$ for a DP ,Marker,GP etc.

The end result being two windows open with the attack and defence dice. A GKC could close the window. The results in a window cleared when it is closed or set in trait.

You could even have dice(display,atkd6,5) followed by dice (display,defd6,2) where atk dice are red and defence are black , in the same window.


For Dice(window,symbolic dice type,no) read a normal trait similar to place marker + options to report dice and import background.

Tim I wouldn't mind looking at your routine. You have my email address.

Jerry 8)
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Postby Tim M » December 26th, 2007, 10:00 pm

email sent
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Postby bsmith » December 30th, 2007, 3:39 pm

Added as RFE:1860950 (Or has this been resolved?)
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Postby Tim M » December 30th, 2007, 3:45 pm

Resolved, but does not mean it cant be improved upon beyond the methods of implementation we found that would work :)
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Postby bsmith » December 30th, 2007, 3:47 pm

Well as long as Starman is happy, may as well close this puppy!
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Not so easily pleased

Postby Starman » January 2nd, 2008, 12:52 pm

Not had a chance to try it out yet. I still think it should be in there as a Feature Request as dice are fundemental to so many games. The current built in function is very limited and probably wouldn't take much to improve.

Previously feature requests were put on a list and not just dismissed!!!

I wasn't looking for a fix although others were , I will feed back on Tim's solution.
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Symbolic Dice - RFE:1860950

Postby uckelman » January 2nd, 2008, 12:59 pm

Thus spake "Starman":
Not had a chance to try it out yet. I still think it should be in there as a
Feature Request as dice are fundemental to so many games. The current built i
n function is very limited and probably wouldn't take much to improve.

Previously feature requests were put on a list and not just dismissed!!!

This did receive a RFE#. I think this RFE should be reopened.

--
J.

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Postby Tim M » January 4th, 2008, 11:02 pm

Intermediate temporary solutions we found and discussed in this thread attached in zip, 2 methods of implementation inside ( demo mods for others to see/ use)
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Symbolic Dice.zip
symbolic dice demo
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Postby bsmith » January 5th, 2008, 10:51 am

I've re-opened this RFE.
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