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Team play

Suggestions for additional features for the module editor and Vassal engine.

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Team play

Postby msward1 » October 3rd, 2016, 9:18 pm

Anyone know if it's possible to have multiple players per side. And have both logged on and playing at the same time?
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Re: Team play

Postby JoelCFC25 » October 5th, 2016, 3:10 pm

No, that is not currently possible.
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Re: Team play

Postby Brent Easton » October 5th, 2016, 9:42 pm

Unless the module was specifically designed to support team play with multiple 'seats' having access to each side's resources.
Or the Observer player is not restricted from accessing game components and so players can play even though connected as Observers.
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Re: Team play

Postby msward1 » October 7th, 2016, 3:43 pm

Good point Brent.
I guess I could design the module to have multiple players per side. Say Allied1, Allied2, Allied3....
And have that sides units accessible by each of those 'players'.
Little bit of a hassle but makes sense.

thx
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Re: Team play

Postby Brent Easton » October 8th, 2016, 1:07 am

Yes,
That is how I have done it in the past.
It makes it a bit painful if you want to secure the extra seats from being taken by unwanted players. If you define 2 players per side (4 players total), but want to create a 2 player version, you need to create a separate 2 player saved game where you take up the Allied2 and Axis2 seats with dummy passwords.
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Re: Team play

Postby msward1 » October 17th, 2016, 1:57 pm

Out of curiosity Brent. Do you know if it's possible to have multiple players logged into a game with the same account? Same side same password. And having full side functionality working for both at the same time.
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Re: Team play

Postby Brent Easton » October 18th, 2016, 9:28 pm

Interesting. I would have said it wouldn't work, but a little test I just did indicates that will give you exactly what you want.
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