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Some ideas

Suggestions for additional features for the module editor and Vassal engine.

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Some ideas

Postby Dezartfox » August 9th, 2008, 1:47 pm

Hey, I run the V40k module.
I have some ideas that people keep asking of me, they don't understand we don't have control over the engine :roll:

Anyway, ideas they've thrown at me include

-being able to password lock rooms, so you can let people in as you wish
-ability for room host to be able to kick people from room
-a deck feature that doesn't stack, so saving armies is possible

Erm.. if I remember any more I'll add them :)
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Postby Gareth Lazelle » August 27th, 2008, 1:40 pm

Can I suggest the following:

1) A pan tool,
2) A zoom tool (and ideally mouse-wheel pan / zooming), possibly with a "zoom all" button, and maybe even a percentage zoom selector,
3) The ability to snap the text area onto the right or left of the screen rather than over the top (better for wide-screens),
4) Microphone support (audio is so much better than typing the whole time),
Gareth Lazelle
 
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Some ideas

Postby uckelman » August 27th, 2008, 1:56 pm

Thus spake "Gareth Lazelle":
Can I suggest the following:

1) A pan tool,

Could you describe what you mean by this?

2) A zoom tool (and ideally mouse-wheel pan / zooming), possibly with a "zoom
all" button, and maybe even a percentage zoom selector,

Until we're using JOGL, we can't zoom rapidly enough for mousewheel zooming
to be useful. You can already pan with the mousewheel.

3) The ability to snap the text area onto the right or left of the screen rat
her than over the top (better for wide-screens),

This is planned for 3.2.

4) Microphone support (audio is so much better than typing the whole time),

This is being looked into. Do you have a suggestion for what audio system
we use?

--
J.

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Re: Some ideas

Postby Gareth Lazelle » August 27th, 2008, 2:17 pm

Wow - that was quick - I'm not used to such speedy responses!

I should stress that I'm picking faults because I think Vassal is an excellent tool, and hope that the feedback is helpful,
uckelman wrote:Could you describe what you mean by this?

Something like the pan tool on Acrobat, Xara, AutoCAD, etc (select the tool and drag the screen around),

This kind of ties in with my comments about the mouse-wheel - In AutoCAD for example I can click the middle mouse-button in and drag the screen around - in effect duplicating the effect of a pan tool (at the moment the mouse wheel simply scrolls the screen up and down if I'm not mistaken, and middle clicking drags out a selection box),
Until we're using JOGL, we can't zoom rapidly enough for mousewheel zooming to be useful. You can already pan with the mousewheel.

Fair enough - the ability to zoom in/out would still be quite useful even if it wasn't tied into the mouse wheel (the overview box is nice, but I can't place or manipulate large pieces of terrain (for example) onto the overview window), and sometimes being able to precisely set the zoom over an area of interest is extremely useful,
This is planned for 3.2.

Cool, I'll look forward to it,
This is being looked into. Do you have a suggestion for what audio system we use?

I'm no expert I'm afraid - but having used Sun Tzu (which I might add has a whole host of completely different problems, aside from being unsuitable for wargaming), the Audio makes playing much, much easier,
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Some ideas

Postby uckelman » August 27th, 2008, 2:24 pm

Thus spake "Gareth Lazelle":
Wow - that was quick - I'm not used to such speedy responses!

I should stress that I'm picking faults because I think Vassal is an excellen
t tool, and hope that the feedback is helpful,

We appreciate feedback very much.

Something like the pan tool on Acrobat, Xara, AutoCAD, etc (select the tool a
nd drag the screen around),

This, likewise, is planned for when we switch to JOGL for rendering.

Until we're using JOGL, we can't zoom rapidly enough for mousewheel zooming
to be useful. You can already pan with the mousewheel.

Fair enough - the ability to zoom in/out would still be quite useful even if
it wasn't tied into the mouse wheel (the overview box is nice, but I can't pl
ace or manipulate large pieces of terrain (for example) onto the overview win
dow), and sometimes being able to precisely set the zoom over an area of inte
rest is extremely useful,

You can do some fairly precise zooming with new zoomer already (check the
3.1 beta releases).

--
J.

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Postby Gareth Lazelle » August 27th, 2008, 2:40 pm

Aha - well that took the wind out of my sails then,

It seems you have addressed my concerns already... After close inspection it seems I am currently using version 3.0,

Where can I find the 3.1 beta release?

Many thanks - I'll look forward to your future releases,
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Some ideas

Postby uckelman » August 27th, 2008, 2:49 pm

Thus spake "Gareth Lazelle":
Aha - well that took the wind out of my sails then,

It seems you have addressed my concerns already... After close inspection it
seems I am currently using version 3.0,

Where can I find the 3.1 beta release?

Here's the announcement for the most recent one, 3.1.0-beta3:

http://www.vassalengine.org/forums/viewtopic.php?t=972

Keep in mind that this is a beta release, so there might be bugs.
(In fact, I *know* there are bugs, becuase we've fixed quite a few
in the past two weeks since beta3 was released.)

--
J.

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Postby Gareth Lazelle » August 27th, 2008, 3:04 pm

Looks very slick,

The module library is an excellent improvement,
You can do some fairly precise zooming with new zoomer already (check the 3.1 beta releases).

Is this something yet to be implemented, because I can't currently see it?

(Did manage to report a bug while trying to find it though),
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Some ideas

Postby uckelman » August 27th, 2008, 3:10 pm

Thus spake "Gareth Lazelle":
You can do some fairly precise zooming with new zoomer already (check the 3
.1 beta releases).

Is this something yet to be implemented, because I can't currently see it?

No, it's implemented. Click on the middle magnifying glass icon in the
toolbar.

--
J.

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Postby Gareth Lazelle » August 27th, 2008, 4:18 pm

Hmmm,

I don't seem to have a magnifying glass in my toolbar at all?

Is is triggered by an option in the preferences? Or will it display in some modules and not others?
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Some ideas

Postby uckelman » August 27th, 2008, 4:38 pm

Thus spake "Gareth Lazelle":
Hmmm,

I don't seem to have a magnifying glass in my toolbar at all?

Is is triggered by an option in the preferences? Or will it display in some m
odules and not others?

If the map you're looking at wasn't built with a zoomer, then you won't
have it.

--
J.

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