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Restrict Commands trait question.

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Restrict Commands trait question.

Postby zbyhoo » November 16th, 2017, 12:10 am

Hi,

For a module cleanness purpose I would like to keep as little keyboard commands as possible.
Question: is there a way to keep the same key command for two different traits (used in the same game piece:)) but block(disable) one or the other depending on a certain game piece conditions?
Is there a way to indicate that the same key command belongs to two different traits and not disable them as one?
Is there more restrict traits (e.g. restrict prototype, restrict specific trait)?
zbyhoo
 
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