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Restrict Commands trait question.

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Restrict Commands trait question.

Postby zbyhoo » November 16th, 2017, 12:10 am


For a module cleanness purpose I would like to keep as little keyboard commands as possible.
Question: is there a way to keep the same key command for two different traits (used in the same game piece:)) but block(disable) one or the other depending on a certain game piece conditions?
Is there a way to indicate that the same key command belongs to two different traits and not disable them as one?
Is there more restrict traits (e.g. restrict prototype, restrict specific trait)?
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