ClaudioC wrote:Joel,
I am playing an OCS Tunisia II game with 3.3.0.
One general remark, as I noticed that with other modules I opened yesterday, is that the game menu icons and the game board itself are displayed at a much higher "zoom" (not sure it is the right term here) than 3.2.17.
So for the same zoom level in the game, the hexes and counters look bigger, but also you see more the individual pixels of the images.
You notice that straight away by looking at the hex lines that look more jagged in 3.3.0.
I do not know if that change in resolution from 3.2.17 is voluntary, but it seems to have negative an impact (in my opinion) on the look of the game. On the other hand, the Vassal control box (where all available modules are listed) is also bigger, and that is a good point.
Hope this helps,
Claudio
Joel, are you running on Windows 10? I have noticed the same problem on 3.3.3.
I think the issue is that never versions of the JDK honors the scaling of the operating system. The means the images used both in the user interface and on the map is scaled twice (once by Vassal, and once by the JVM honoring the scale setting in the operating system). This makes the images render blurred (with jagged lines).
One easy fix that worked for me is to set the scaling in Windows 10 to 100% (this might not be the best solution if you are running a very high resolution monitor) as it affects all applications. If you are running Windows 10, just right click on the desktop, and choose Screen Settings -> Scaling & Layout.
I haven't looked in to this yet, but I think you can disable operating system scaling on the JVM during startup, or at least disable it specifically on the Vassal application.
Hope this helps.