by uckelman » July 26th, 2020, 2:40 pm
Thus spake Flint1b:
> And it keeps getting better, you let the main application thread DIE
> right after it starts and before the first pixel is drawn on the
> screen?! Does the whole application and not just Player.launch() run in
> the AWT Thread then??
Yep. There's no other way, short of refactoring very nearly everything.
> Oh you....
>
> And then complain about how bad Java is, how slow the game loads, and
> worry about how performant tiny parts of unprofiled code work..
I stand behind all of my complaints. If you have specific ones you'd
like to discuss, please be specific.
> So what is the plan to make things right and stop misusing the GUI
> thread for non-GUI work?
V4 is the plan for that.
--
J.