uckelman wrote:We do need something describing at least the new features in enough detail
that people who are interested can discover what they are.
Okay here are the remaining items from my "documentation sprint" that I would ideally get done in time for 3.3.3, in rough order of my current prioritization:
(1) [DONE] All screenshots that needed updating because of 3.3.3
(2) [DONE] Full "edit pass" on existing articles; many articles expanded
(3) [DONE] Basic alphabetical Table-of-Contents of subcomponents for Module, Map, and Game Piece pages
(4) [DONE] HTML Chatter documentation - own article, plus mentions in Report Action, Message Format, and Module articles.
(5) Finish my half-done "Toolbar" article (Mommy, where do buttons on the Toolbar come from?)
(6) Updates to Expression & Property Match Expression articles to account for Brent's latest improvements.
(7) "New Features List" per above, for announcement of the various designer-facing and player-facing improvements in 3.3.3
(8) If there's time, I'll start getting together a little "quick links" navigatio section to go on the bottom of every page.
It's not *that* many more days of work. Of course as soon as I see the Chatter get merged I'm gonna be going "crap! crap! crap!" and trying to get it all typed in quick

Stuff that could fall "below the line" but I could do sooner if desired:
(9) A decent "Landing Page" for the online Help -- something that helps you Browse Your Way To Goodness.
(10) Remove the Editor's "Help" link that leads to the PDF file and point it at the new Landing Page (small code change)
(11) A pass through the UI (i.e. code) to consistently refer to "Key Command" rather than e.g. "Keystroke", "Keyboard command", "Keyboard shortcut", "Shortcut", etc, etc, etc. Obviously "Hotkey" is still a qualitatively Different Thing. Obviously this would also involve re-taking a bunch of screenshots, lucky me. But I've definitely got THAT down to a science now.
Brian