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Warhammer Fantasy Battles

PostPosted: December 28th, 2007, 2:00 pm
by mehrunes

I'm new to Vassal and I'm eager to play WHFB with it. Unfortunately it seems that there is no module for it.

So, why complaining when someone can do it with his own hands ?

I would be glad when there were Fantasy players out there who were interested in developing such a module together.

I made some thoughts yet and I think it will be difficult to realize such dynamic counters for the regiments because throughout the game, the regiments change composition (heroes joining the unit), formation and manstrength (casualties, summons).
Making one counter for each model may not be very workable when trying to arrange 40 goblins base to base after movement.

Is there a way to connect counters, so that they move together ? That would solve the main problems.

Oh and it would need some people who are gifted in making the pixel sprites for the units.

I think terrain and rulers, dice, deviation dice and templates could be used from the 40k module.

Well, somebody who is interested ?

PostPosted: December 28th, 2007, 2:16 pm
by YojimboUsaka
There is a lot of interest in this over at the area. Biggest issue is the sprites right now.

There is another game called Lorenz that does WHFB already but requires a fee to play. Perhaps if someone asked really nicely you could get a copy of the sprites they are using.

After working on the 40k module I have a few ideas on how to implement the regiments but have not come up with a good solution to the independent characters joining a unit as you mentioned before.

Would be willing to help out if you like.


PostPosted: December 28th, 2007, 2:28 pm
by Dark Scipio
You can be glad for any help of Yojimbo.

But I dont think a commercial product will give you their sprites for free.

PostPosted: December 28th, 2007, 2:49 pm
by mehrunes
If you worked on the 40k module already, I think you are more familiar with the editor.

Where can I find the discussion on the mentioned forum ?

I think it is important to focus the interest and the knowledge of many to do a work like this.

Are there tutorials for making the sprites ? I wouldn't know how to start with this at the moment but it can't be so difficult, hm ?

PostPosted: January 3rd, 2008, 2:34 pm
by mehrunes
The first goblin sprites. How do you like them ?


PostPosted: May 21st, 2008, 8:17 pm
by ghoust
I'll try to get a warhammer unit stack class up and running for vassal, this would solve several problems I think.

PostPosted: May 29th, 2008, 1:26 am
by Dezartfox
Hey, I work on the 40k module :D
There's supposed to be a German team working on a Fantasy module but we haven't heard anything from them for a while sadly enough,
Our main area to talk is on where we have a whole subforum dedicated to vassal.

PostPosted: May 29th, 2008, 5:53 pm
by Skorpio
If you want to contact the developers of the WHFB module, you can find them here:

PostPosted: June 7th, 2008, 8:12 pm
by ghoust
mehrunes is one of the germandevelopers there and I asked there about supporting them..
It got a little bit quiet but it's still alive..

PostPosted: June 25th, 2008, 8:17 pm
by ghoust
I'll try to setup a battlefield with a troops setup window and the grouping unit code the next weeks using the images found on

PostPosted: June 30th, 2008, 7:26 am
by mehrunes
But that's work on the Vassal code, no module design ?

To play Warhammer Fantasy, one would need your special Vassal version.
I don't know if it is worth the work as long the developers don't add your work to the official version.

PostPosted: July 3rd, 2008, 5:43 pm
by ghoust
that's not quite correct. you just need the module. the module file can also contain compiled classes. The person creating the module should create it with a java version low enough for all players able to play (guess 1.4 would be a good version). I used java 1.5 or 1.6 I think, not sure as I'm on a different machine now..

Warhammer Fantasy Battles

PostPosted: July 3rd, 2008, 6:21 pm
by uckelman
Thus spake "ghoust":
that's not quite correct. you just need the module. the module file can also
contain compiled classes. The person creating the module should create it wit
h a java version low enough for all players able to play (guess 1.4 would be
a good version).

VASSAL 3.0+ requires Java 1.5, so there's no point in restricting yourself
to Java 1.4.


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PostPosted: September 23rd, 2008, 5:08 pm
by ghoust
The custom classes are now finished so the fun part of vassal customization can begin.
The draft of a module and the source of the custom classes are here:
The german development team can be found here:

Start modding!

By the way this code/mod needs vassal 3.1 beta1 at least. It's not a big problem to me as the mod will be far from complete by the time 3.1 will be released...

PostPosted: September 23rd, 2008, 5:28 pm
by Skorpio
I think the v40k team is also interested in making a WHFB module. There's a subforum for WHFB.

And I have some suggestions for the sprite artists:

Draw the models without a base and use transparency, then you can use different bases as layers under the models.

The sprites look very small now, maybe they should be resized, so you can see more details. You can still zoom out, if the models are too big.

I actually found the size of the first sprites that Mehrunes posted ok. I just reworked one of his sprites for demonstration purposes.