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Avoiding module time out

Talk about module design ideas and techniques.

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Avoiding module time out

Postby RGG » October 9th, 2019, 8:30 pm

Gents,

There are a few threads that talk about timeout issues in a module when no activity in the module is detected ie pieces aren’t being moved, etc. this requires players to reconnect to the server and log back on.

How could I make a very simple loop action I can apportion to a piece that triggers activity on the piece without requiring a player to do more than ‘turn on the loop’ of activity at game start. The idea being to set the piece up somewhere on the board with this loop on the piece going so messages are being sent to the ISP to keep the game ‘alive’ with commands from this piece.

This would prevent having to log off and back on again. I find my game times out after about 5 minutes with no activity.

Any tip or trick to prevent this would be greatly appreciated.

Kind regards

Happy Wanderer.
RGG
 
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