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Using Facing to rotate

Talk about module design ideas and techniques.

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Using Facing to rotate

Postby Benkyo » November 25th, 2019, 2:32 am

Currently, the only method I am aware of for rotating a piece to a specific Facing is by using a Trigger that repeats RotateCW or RotateCCW until the condition Facing=<desired value> is true.

This works, but if you have 360 Facings, for example, it can cause significant delays. I cut the number of facings in my module to 120 for this reason.

Are there any better ways to do this? Can Facing be set directly by some method?
Benkyo
 
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