I won't be in a position to test anything until tonight, but it sounds
like you're saying that STL gets a random card, and RTD does not. So
you have an extra event in the chain to get around that. Is that
correct?
On Dec 29, 2007, at 9:41 AM, "Tim McCaron" <timothy.mccarron@sbcglobal.net
wrote:
[quote]Dr Nostromo is on the right track
Set it to auto shuffle
Your buttons should relay a (GKC(Trigger/GKC(Send To Location/Return
To
Deck))) Loop - notice the nesting
The 1st GKC (A global one) activates a trigger on a constant piece
that is
always present (think 1x1 pixel At start stack that sits on corner
of map
and not visible or used)
The trigger relays how many times the 2nd GKC (located on the At start
stack) should fire
The 2nd GKC calls top card of deck to move to a Send to Location
such as 0,0
on map
All the cards should have a Proto with unique unused keys that
executes the
Return to Deck whenever the Send To Location is acted upon
The movement of the cards in the STL part is so fast you wont
actually see
it - its just a method of making the loop work and move the cards 1
at a
time simulating the drawing of the top card
Tim
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