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Adding Player Sides, Maps, Inventories, etc DURING a game.

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Adding Player Sides, Maps, Inventories, etc DURING a game.

Postby Mjolnir06 » December 16th, 2020, 11:19 pm

My module campaign currently has 42 players (plus the Umpire), and I have been working on this module for some time, and still coming up with ideas that might derail future progress.

Is it possible that once a game has started and has save files created, that new "sides", "private maps", and "player private inventory windows" can still be added mid-game if we wanted to add in a new player #43? Would those save files still be able to be loaded, and all pieces in place such that the new player can just hop into a new seat and start deploying assets?
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Re: Adding Player Sides, Maps, Inventories, etc DURING a gam

Postby Benkyo » December 18th, 2020, 10:39 pm

Nope.
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Re: Adding Player Sides, Maps, Inventories, etc DURING a gam

Postby jrwatts » December 19th, 2020, 12:06 am

In the future, you could define extra, unused, sides in the module, and then new players could take over those unused sides during the game. But no, there is no way to add additional sides once the game has started.
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