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How does logging work

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How does logging work

Postby Korval » February 19th, 2021, 1:18 pm

I tried out the new auto-start logging to see how logging works in 3.5.2 snapshot...

I typed a simple string into the chat window, ended logging, exited module.

I then loaded the log file... I was presented with what looked like a saved game, and the chat window was empty (excepting the standard loading dialog).

Shouldn't all the info that goes into the chat window, whether from player typing chats or game generated info be saved in the log?
Korval
 
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Joined: April 3rd, 2020, 5:16 pm

Re: How does logging work

Postby JoelCFC25 » February 19th, 2021, 3:23 pm

Did you play it back? Unless something has radically changed, a logfile has always been a starting state that loads initially, a sequence of moves that are played back sequentially with a button in the toolbar, eventually arriving at the end state.
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Re: How does logging work

Postby Korval » February 19th, 2021, 8:45 pm

Joel -
Thanks - I didn't see the playback button. Worked fine...

Never having used the VASSAL logging feature, I didn't realize it was a playback capability. I was expecting a literal text log of all the material that showed up in the chat window.
Korval
 
Posts: 89
Joined: April 3rd, 2020, 5:16 pm


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