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What's the best method for testing both sides in a module

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What's the best method for testing both sides in a module

Postby ChuckS » February 15th, 2018, 1:53 pm

Do you simply change sides or what?
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Re: What's the best method for testing both sides in a modul

Postby DrNostromo » February 15th, 2018, 5:16 pm

That's the only way I know of ...or have someone join you. When I'm working on a module, quite often, I'll create a player side and give it a name something like Host. Then I just make sure everything in the game that is player specific is also available to the Host. Then I just remove the Host player side before I distribute. It helps in testing but is only really good for some things, however, as many things really do need to be restricted to player side to be tested properly.
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Re: What's the best method for testing both sides in a modul

Postby Brent Easton » February 15th, 2018, 11:09 pm

Do you simply change sides or what?


It's not quite that simple. You should change your password when you change sides as well.
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Re: What's the best method for testing both sides in a modul

Postby kerkael » May 3rd, 2018, 9:27 pm

Hi. I created a second fake account to connect on a 2nd side.
Then I have a virtual machine running on my system. I use a mac, and a VM under Windows 10.
That allows me to test the game modules not only from 2 sides, but also from 2 OS, plus as the 2 systems are up and running, I can do real time without disconnecting every other minute.
Still, I wonder how to make it clear that a player's round is over, and they could not activate anything on the board during other player's rounds.
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