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Hex Grid Numbering Oddity

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Hex Grid Numbering Oddity

Postby Cundiff » March 25th, 2019, 10:18 pm

Howdy Gents,

I'm upgrading an old module that didn't have a hex grid built into it. My grid is set. Looks beautiful, matches very well. The numbers showing on the map and on the grid correspond.

BUT, when you drag a counter onto the map, voila

hex 0101 on the map reports as 0502. Very strange. Ok, I'm no techie so what did I do wrong? :roll:
Cundiff
 
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Re: Hex Grid Numbering Oddity

Postby Cundiff » March 26th, 2019, 2:57 am

Ok, figured out how to fix it. Don't understand why it's doing it, but figured out how to fix it.
Cundiff
 
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Re: Hex Grid Numbering Oddity

Postby tar » March 26th, 2019, 5:38 am

So what was the fix?
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tar
 
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Re: Hex Grid Numbering Oddity

Postby Cundiff » March 26th, 2019, 8:19 pm

To use negative numbers in the hex numbering system.
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Posts: 104
Joined: January 3rd, 2017, 8:51 am


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