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<a id="e001"><b><font color="ff0000">E001 The Adventure Begins (takes 0 hours)</font></b></a><br/>
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Due to bad luck and loan sharks, your financial situation is getting very desperate. Your small merchant starship never seems to have a full cargo hold, but operating costs are high. Your cash is almost gone, and another payment is due to the sector financiers. Maybe, just maybe, you can make ends meet if you look for illegal goods, and begin to take chances.<br/>
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Consult <a href="#r201b"><b>R201B</b></a> to determine your starting attributes, and your skills, for your new career as a Star Smuggler, then continue reading here:<br/>
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<a id="r201b"><b>R201B Your Character — Duke Springer:</b></a><br/>
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You begin play as the star smuggler, Duke Springer, a talented and experienced starship pilot who is having trouble being successful in legal commercial enterprises. You have a starship (<i>Antelope</i>-class), a speedy and versatile small merchant vessel that can be operated by just one person, a pilot-navigator like yourself. In addition, you are a qualified starship gunner (can operate the guns of your ship), but the guns are only Tech Code 1 (low quality). You are an excellent shot with smaller weapons, with a marksmanship of <b>5</b>. After a rough-and-tumble life in many spaceports, bars, and back alleys your hand-to-hand combat is even better, with a rating of <b>6</b>, Coming from a high-gravity home planet, and because of your life, your body is in excellent condition, your endurance value is <b>10</b>. In addition to these characters, you have a Cunning rating (<a href="#r202"><b>R202</b></a>) which other characters do not. See <a href="#e001"><font color="0000ff">E001</font></a> for complete details of your possessions at the start of the game.<br/>
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