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star smuggler

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Re: star smuggler

Postby capi3101 » September 30th, 2013, 1:45 pm

Okay...and how do the coordinate sets read? Is it x-beginning, y-beginning, x-ending, y-ending?

I also need to figure out how I'm going to edit the file - like I said, my copy of 7-zip will let me extract files from a .vmod but not upload them back. Any recommendations? I assume any actual tweaks to the file could be done in something as simple as Notepad.
No matter how many friends you think you have
and no matter how popular you think you are,
the size of your funeral is going to depend on the weather.
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Re: star smuggler

Postby uckelman » September 30th, 2013, 1:47 pm

Thus spake capi3101:
>
> I also need to figure out how I'm going to edit the file - like I said,
> my copy of 7-zip will let me extract files from a .vmod but not upload
> them back. Any recommendations? I assume any actual tweaks to the file
> could be done in something as simple as Notepad.

That shouldn't be the case unless 7-zip can't write standard ZIP files.

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Re: star smuggler

Postby capi3101 » September 30th, 2013, 1:51 pm

Hmm. It does occur to me that I haven't really tried just dropping a file on top of a vmod before; I've been attempting to add files to the vmod from inside 7-zip. I might just give that a try later this morning. Will post again around 16Z today to let you know how it goes.
No matter how many friends you think you have
and no matter how popular you think you are,
the size of your funeral is going to depend on the weather.
capi3101
 
Posts: 122
Joined: July 22nd, 2013, 9:39 pm
Location: Norman, Oklahoma (USA)

Re: star smuggler

Postby capi3101 » September 30th, 2013, 3:37 pm

Actually, I think I may know what the problem is...and it's nothing I can do anything about from my workplace. Going to be later than I hoped before I can report anything - at least 00Z, possibly later.
No matter how many friends you think you have
and no matter how popular you think you are,
the size of your funeral is going to depend on the weather.
capi3101
 
Posts: 122
Joined: July 22nd, 2013, 9:39 pm
Location: Norman, Oklahoma (USA)

Re: star smuggler

Postby capi3101 » September 30th, 2013, 8:53 pm

With the mod itself - has anybody else noticed that the name for Crewmember #2 appears to be non-functional? I haven't yet checked to see what might be causing this, I get the given name but not the surname nor the VACANT placard at the onset of the game (I might not've noticed this at all had I not spent the last few games hitting the Regari Slums to look for cheap bodyguards right off the bat). Just wanted to see if anybody else had noticed.
No matter how many friends you think you have
and no matter how popular you think you are,
the size of your funeral is going to depend on the weather.
capi3101
 
Posts: 122
Joined: July 22nd, 2013, 9:39 pm
Location: Norman, Oklahoma (USA)

Re: star smuggler

Postby capi3101 » October 1st, 2013, 2:17 pm

Message from Dennis Sustare, received at BGG on Sun Sep 29, 2013 11:37 am:

Sorry I didn't answer sooner, Stephen. The distribution caveat you have at the bottom of the Vassal post looks fine, thanks. --dennis
No matter how many friends you think you have
and no matter how popular you think you are,
the size of your funeral is going to depend on the weather.
capi3101
 
Posts: 122
Joined: July 22nd, 2013, 9:39 pm
Location: Norman, Oklahoma (USA)

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