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Foul Play: Blood Bowl team manager

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Foul Play: Blood Bowl team manager

Postby serjones » December 20th, 2014, 11:51 am

Hi everyone!!
I'm new of the forum, I hope to write in the correct place, if not i apologise in advance.
First thank you to everyone for the great job that you have done in this site, I have some friends that live far from me and in this way we can play some board game even though the long distance.
For second I have done this discussion to ask if there is any possibility to have a module expansion of the blood bowl team manager, the foul play expansion. -is it in project?
Thank you everybody!
Sergio
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Re: Foul Play: Blood Bowl team manager

Postby Tim M » December 27th, 2014, 10:29 pm

I havent had a chance to add the expansion yet - it is on my to do list though
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Re: Foul Play: Blood Bowl team manager

Postby serjones » December 28th, 2014, 12:10 pm

Ok thank you very mutch;-)
You have done a great job whit this module
thank again from me and my friends ;-)
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Re: Foul Play: Blood Bowl team manager

Postby Tim M » February 16th, 2015, 1:42 pm

The expansion is now available
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Re: Foul Play: Blood Bowl team manager

Postby JanW » April 30th, 2015, 3:01 pm

Hi Tim,

thanks for your work. How can i assign a scoreboard to the team?
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Re: Foul Play: Blood Bowl team manager

Postby Tim M » April 30th, 2015, 3:59 pm

JanW wrote:Hi Tim,

thanks for your work. How can i assign a scoreboard to the team?


See the pdf readme file under the 4.0 module. Explains how to assign teams. If you are just choosing by default without randomizing, just draw the side chits (as unassigned player) so they pop by their respective scoreboards. You can populate all teams if you wish
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Re: Foul Play: Blood Bowl team manager

Postby JanW » April 30th, 2015, 7:40 pm

Thx, got it.
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Re: Foul Play: Blood Bowl team manager

Postby JanW » May 1st, 2015, 6:39 pm

Hi Tim,

after a try of playing a 2 player game with my friend some questions came up.

1) how can you adress a specific team to a player simpler .. without using the side?-tokens?

2) we both play a team from the PPG-division. In the first scoreboardphase i draw two star players from the PPG-Deck .. after that we cant draw any more players. The deck seems empty for us. Do you have to fix this?

3) If i substitute my players by mistake, how can i get them back?
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Re: Foul Play: Blood Bowl team manager

Postby Tim M » May 1st, 2015, 7:32 pm

JanW wrote:Hi Tim,

after a try of playing a 2 player game with my friend some questions came up.

1) how can you adress a specific team to a player simpler .. without using the side?-tokens?

2) we both play a team from the PPG-division. In the first scoreboardphase i draw two star players from the PPG-Deck .. after that we cant draw any more players. The deck seems empty for us. Do you have to fix this?

3) If i substitute my players by mistake, how can i get them back?


1. dont use the side tokens, agree before hand what sides you want to be and join as that team, just like you would ftf in real life. The scoreboards are not side dependent - you can use any of them - delete the ones you dont need/use by right clicking them.

2. Not sure what you are doing without a vlog of your game problem in question. I can draw PPG star players just fine

3. First toolbar button - Undo button (standard vassal feature) click until game is back to the state before you made the substitution
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Re: Foul Play: Blood Bowl team manager

Postby JanW » May 11th, 2015, 1:12 pm

Hi Tim,

thanks for your answers.

1.) so there is no chance to add your team token to a scoreboard if you assign directly to a team?

2.) my fault. will log our game next time.

3.) Ok, so no other option to make some kind of reset or looking/grabbing players just sorted out.
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Re: Foul Play: Blood Bowl team manager

Postby Tim M » May 11th, 2015, 2:17 pm

Ill make a little extension that adds the side tokens to each of the specific player's hand window that you can grab to place by scoreboards for you this evening for when you are assigning teams directly
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Re: Foul Play: Blood Bowl team manager

Postby JanW » May 11th, 2015, 6:34 pm

Nice, thanks Tim! I wrote you a PN.
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Re: Foul Play: Blood Bowl team manager

Postby Tim M » May 12th, 2015, 12:19 pm

got it - replied back
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Re: Foul Play: Blood Bowl team manager

Postby megakaraczan » August 12th, 2015, 1:11 am

Hi,
first of all - a big "thank you" to everyone who contributed to creating this and other VASSAL modules. Me and my friends have had ton of fun with them. Brilliant stuff.

Now, regarding BB: TM module. Is there a good way to deal with desyncs? I've had several problems when running 4-player games. Some cards got missing, some got flipped and once we had cheat tokens change their state (the module treated them as revealed when in fact hey weren't. It prevented users from "peeking" at them, which is required by some abilities). In some cases leaving and rejoining room helped but not always. I ran Twilight Imperium with 7 other players and never had such issues. Any ideas?
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Re: Foul Play: Blood Bowl team manager

Postby megakaraczan » August 12th, 2015, 11:27 am

Additionaly, when a player discards a card to the bottom of a deck (say, staff upgrades), the deck goes missing, only the discarded card remains. We tested it with 3.2.6 and 3.2.15 versions. Any ideas and/or help? these bugs render the game unplayable (sadly).
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