Create account / Log in

OCS modules: some problems

Topics related to Vassal game modules.

Moderators: uckelman, Tim M

OCS modules: some problems

Postby vellu82 » May 2nd, 2016, 11:59 am

Hi to everyone.

I've just downloaded some OCS modules, latest versions (CB/GBII, DAK2, Baltic Gap, The Blitzkrieg Legend) and the Vassal version 3.2.16.

I don't see any map or piece and if I'll go online no one can see me.

Any solution?
vellu82
 
Posts: 2
Joined: November 22nd, 2012, 1:15 pm

Re: OCS modules: some problems

Postby uckelman » May 2nd, 2016, 5:07 pm

Thus spake vellu82:
> Hi to everyone.
>
> I've just downloaded some OCS modules, latest versions (CB/GBII, DAK2,
> Baltic Gap, The Blitzkrieg Legend) and the Vassal version 3.2.16.
>
> I don't see any map or piece and if I'll go online no one can see me.

Do you have the divider between the map and the chat pane pulled to the
bottom of the window?

--
J.
User avatar
uckelman
Site Admin
 
Posts: 9144
Joined: December 10th, 2007, 9:48 am
Location: Durham, England

Re: OCS modules: some problems

Postby vellu82 » May 2nd, 2016, 6:06 pm

Yeah, just found the problem. The divider. Thanks. ^^
vellu82
 
Posts: 2
Joined: November 22nd, 2012, 1:15 pm

Re: OCS modules: some problems

Postby capi3101 » May 3rd, 2016, 1:02 pm

I've been having the same issue with modules I've been building lately - Ikusa has this problem. Is there any way to set the size of the chat pane to a specific height (say, 70 pixels or so)? If so, I've missed it somewhere along the line.
No matter how many friends you think you have
and no matter how popular you think you are,
the size of your funeral is going to depend on the weather.
capi3101
 
Posts: 122
Joined: July 22nd, 2013, 9:39 pm
Location: Norman, Oklahoma (USA)

Re: OCS modules: some problems

Postby uckelman » May 23rd, 2016, 3:46 pm

Thus spake capi3101:
> I've been having the same issue with modules I've been building lately -
> Ikusa has this problem. Is there any way to set the size of the chat
> pane to a specific height (say, 70 pixels or so)? If so, I've missed it
> somewhere along the line.

There's no way to set the size of the chat pane without some custom
code. If you go this route, I'd strongly caution against using pixels as
your unit of measure, as that won't take into account the size of the
user's fonts.

--
J.
User avatar
uckelman
Site Admin
 
Posts: 9144
Joined: December 10th, 2007, 9:48 am
Location: Durham, England

Re: OCS modules: some problems

Postby capi3101 » May 23rd, 2016, 4:44 pm

Would a percentage of the screen height make sense? And how would that code look; are there any example mods I can look at?
No matter how many friends you think you have
and no matter how popular you think you are,
the size of your funeral is going to depend on the weather.
capi3101
 
Posts: 122
Joined: July 22nd, 2013, 9:39 pm
Location: Norman, Oklahoma (USA)

Re: OCS modules: some problems

Postby uckelman » May 23rd, 2016, 5:13 pm

Thus spake capi3101:
> Would a percentage of the screen height make sense?

No. Percentage of screen height also doesn't guarantee that the chat
window would be a reasonable height.

> And how would that code look; are there any example mods I can look at?

I know of no modules which have modified this code, sorry.

--
J.
User avatar
uckelman
Site Admin
 
Posts: 9144
Joined: December 10th, 2007, 9:48 am
Location: Durham, England


Return to Module General Discussion

Who is online

Users browsing this forum: No registered users and 3 guests

cron