I have a really weird problem with Burgle Bros. (I created the module) that I can't figure out. The game has tiles that you can select with SHIFT-CLICK. once selected, any player should be able to activate one of two functions - Move into tile (CTRL Y) or Peek into Tile (CTRL T). Both do essentially the same thing - unmask the tile and report the action. Since this is a coop game, I did not intentionally try to prevent anyone from doing anything. Everything works great when I test solo. When I join an Internet game, one player or the other (it is not the same each time) becomes the "master" and can activate tiles, and the other player cannot. I had a feature I put in for testing that provided activation of the trait "RETURN TO DECK". I have noticed that the player that is not the master does not have this trait show up when they shift-click the tile.
Any ideas how to track this down? Is there a variable I can expose (and possibly change) that says who can flip a tile? If I can see "who has control" and provide a control to change this to the next player, fine. But right now it sort of guessing game as to who can flip a tile.
Thanks for any feedback!