Forgive the novice question. I’d like to turn game pieces invisible when they are put into a particular map zone–and make them visible when they leave the zone. (How) can this be done?
(The “real” game has a mapboard and each player has a little screen behind which they hide certain cards. The reason a Hand/Private window doesn’t make sense is that the cards behind the screen are arrayed relative to cards that are not hidden behind the player screens.)
The best interpretation I could come up with was to make a single mapboard, and let players reveal/hide pieces based on where they put them.
Hopefully this makes sense. I just don’t know how to manipulate the Invisible property simply based on where a piece is located on the map.
Many thanks–VASSAL is truly an incredible system…
Gerry