Here is the scenario: I want to keep a running total of the “Honor value” of the cards in a player’s personal deck.
I’ve given all the cards a Maker of “Honor = 0”, “Honor = 1”… “Honor = 8”, etc…
I have then enabled the deck to count pieces, with the following expressions “ZeroHonor: Honor = 0”, “OneHonor: Honor = 1”… “EightHonor: Honor = 8”, etc…
I then added an At-Start Stack to the player’s personal hand window, and then added a single piece to the to the At-Start Stack.
The At-Start Stack has a text label, with the following expression:
$Player1_Deck_OneHonor$ + $Player1_Deck_TwoHonor$ + $Player1_Deck_ThreeHonor$
Adding up all of the counts. I was hoping to be able to do something like this…
$Player1_Deck_OneHonor$ + ($Player1_Deck_TwoHonor$ * 2) + ($Player1_Deck_ThreeHonor$ * 3)
So that it would add up all the different values and multiply them and show the right Honor value.
SO!!! My question is… Is there a way to get all of these properties to “eval”/“evaluate” on the fly?