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Repopulate a deck.

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Repopulate a deck.

Postby woobis » November 23rd, 2010, 1:39 pm

Hi All,

I'm working on a vassal mod for a game that uses hex tiles to make a map. How can i repopulate the decks without effecting the drawn tiles? This is to simulate using multiple copies of the physical game to make a map.

I look forward to feedback.

Thanks
woobis
 
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Re: [messages] [Module Design] Repopulate a deck.

Postby tar » November 23rd, 2010, 2:46 pm

On Nov 23, 2010, at 5:39 AM, woobis wrote:

> I'm working on a vassal mod for a game that uses hex tiles to make a
> map. How can i repopulate the decks without effecting the drawn
> tiles?

Drag extra counters from the counter palette to the deck?
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tar
 
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Re: Repopulate a deck.

Postby krenshala » November 25th, 2010, 12:18 am

tar wrote:On Nov 23, 2010, at 5:39 AM, woobis wrote:

> I'm working on a vassal mod for a game that uses hex tiles to make a
> map. How can i repopulate the decks without effecting the drawn
> tiles?

Drag extra counters from the counter palette to the deck?


Cause a new counter of the same type to be created in the deck when you place the counter on the map (... is created)?
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